- How to determine the amount of experience needed for leveling up🔍
- New player experience🔍
- Do Player Counts Matter? Player Population Trends Do Not Always ...🔍
- Player Count should affect Monster's Elemental Damage too🔍
- Do missions scale to the level of your team?🔍
- Player count and its effect on games🔍
- Does Helldivers 2 Scale With the Number of Players?🔍
- Why do designers choose to scale enemies with the player?🔍
How does this game scale based on player count?
How to determine the amount of experience needed for leveling up
How should I base how much experience points it takes to get to the next level? What factors are involved in this? How do I keep the player not ...
New player experience, difficulty scaling, and player retention
Its a dream though, Darktide is just a base game again and will probably have less content than V2 had to release. 2 Likes. deusvult6 October ...
Do Player Counts Matter? Player Population Trends Do Not Always ...
The idea of "Player count" is a throw back to Sub based games where every player mattered. ... They are making the large scale content doable by ...
Player Count should affect Monster's Elemental Damage too
Solution: Non-spell Elemental damage should scale just like physical damage and spell level should increase as more players are added. If +1 per ...
Do missions scale to the level of your team? - Phoenix Point
I think this is not good way to develop game. :smiley: By magic tricks I mean training center in base which can spew out 7lvl soldier just with ...
Player count and its effect on games | A without P - VideoGameGeek
One of the things that pushes players to a lower player count is that player count is directly related to downtime: even in a game where ...
Does Helldivers 2 Scale With the Number of Players? - N4G
However, since we know that the game can be played solo, how does that impact the game? Does anything change based on the squad size? Let's ...
Why do designers choose to scale enemies with the player?
Maybe scaling is used to ensure that the player experiences a consistent challenge throughout the game. Maybe because some people feel it is ...
Advice On Power Scaling? | GameMaker Community
This idea of a control variable can be a great starting point, and often balancing the game will start with only that one stat, and then over time you add other ...
[MOD] 8-Player Support + Difficulty Scaling
It might be worth noting in your OP that since this is overwriting base game files that if the game updates or if they verify their files, they ...
Official Boss fights scale based on # players present? - ARK News
Had a conversation over on steam, and it was mentioned that boss fight difficulty scales based on the number of players present in the arena ...
Dungeon difficulty scaling - Feedback - Funcom Forums
Sometimes dungeons are too easy for a group, other times dungeons are challenging with four players. Many people of course play the game only in ...
How does the game scale from single to multiplayer?, page 1 - Forum
Aggro management in single is a beast. Well, bosses and elite units (mostly those with spikes on) scales with the amount of players, also the ...
Multiplayer Zombie Scaling - General Discussion - 7 Days to Die
So it won't suffice that the 4 players get 4 times the zombies running at their base, they also need more dangerous zombies.
Player Count | Board Game Design - daniel.games
Scaling isn't an exact science. The game will be somewhat distorted at different player counts, regardless of what you do. For standard 2-4 player games, I try ...
I think Dungeon boss health should scale with number of players ...
I think if it scaled based on player count, then the solo flawless's would seem so much less significant. It'd be like “Oh you solo'd a ...
World setting: Boss health scaling with number of players.
... game, do ... scaling itself is a suggestion based around ... If shroom-tree count scaled based on proximity player count like Klaus spells do ...
[GUIDE] How The Number of PLAYERS affects the game ... - YouTube
Experience: https://www.theamazonbasin.com/wiki/index.php/Experience Other Player Count features: ...
Correctly done level scaling? - Game Development Stack Exchange
For example a level 1 wolf has a base attack that deals 5% of the players maximum HP as damage with each hit, but is mitigated by defense.
Events should scale better - Guild Wars 2 Discussion
Big meta events should scale better to the amount of people contributing. The game is so big now that new players will have a hard time ...