Events2Join

The Use of Serious Games in the Corporate Sector


Work hard, play harder: serious games in business - Venturn

From education, to health services, to business—the use of games for a purpose other than pure entertainment is on the rise. It's not hard to understand why ...

Serious games for managers: Creating cognitive, financial ...

Serious games promote a company's ability to memorize past events or situations and enable new employees to experience them virtually, interactively, and ...

Exploring the Impact of Serious Games on Learning and Training

How Companies Use Serious Games in Their Practice. 10. 2. Serious Games in ... Therefore, the application of serious games in the corporate sector is rapidly ...

Serious Games in corporate training - Gamelearn

The use of serious games in corporate training is relatively recent ... sectors of the training industry. Well-designed serious ...

Serious gaming: what happens when companies play games

Now, serious games are shaking up corporate culture in a rather more entertaining way. Entertaining yes, but also (very) serious, since it has ...

The Use of Serious Games in the Corporate Sector | PPT - SlideShare

The Use of Serious Games in the Corporate Sector - Download as a PDF or view online for free.

Gamification, serious games and personnel selection. - APA PsycNet

The use of gamification and serious games has become a viable method for achieving key business objectives, with innovative applications in a diverse range ...

Serious Game Market by Vertical & Application - 2020

Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. Serious games cater ...

8 Benefits of Using Serious Games for Training

The serious games implemented into any business need to strike the balance between great visuals that captivate the eye and targeted learning ...

Serious Games | Oxford Research Encyclopedia of Communication

Serious games are interactive digital applications that go beyond entertainment and incorporate educational, informational, or training objectives as the goal ...

How Corporates in South Africa Are Using Serious Games in Business

It has been shown that serious games are useful in the military, healthcare, and education sectors. Meanwhile corporate interest in serious gaming in ...

Serious Games Market Size, Share, Forecast Report 2024-32

As a result, serious games are widely utilized in education, healthcare, aerospace and defense, and media and entertainment industries across the globe. Global ...

What are Serious Games: Ultimate Guide - PioGroup Software

In the military and defense sectors, serious educational games are used for tactical training, strategy development, and simulation of combat scenarios. These ...

Serious Games - an overview | ScienceDirect Topics

In the field of business and economics, serious games have also been extensively used though primarily as learning tools [33–35]. In environmental governance, ...

The growing importance of Serious Games - Bunnyfoot

There have been many different uses for Serious Games over recent years, such as personal development, health, research, social science and of ...

Serious Games Market Size, Share, Growth, Trends Analysis 2023 ...

These games are more than often used in the military, healthcare, education, and the most recent applications are in enterprise or corporate ...

State-of-the-art in Business Games

The use of digital games and gamification has demonstrated potential to improve many aspects of how businesses provide training to staff, and ...

Serious Game Market Size, Share & Forecast to 2033

They are being employed in K–12, postsecondary, and vocational education. Serious games are also being used in the corporate sector for skill development, team ...

Serious Games Market Growth, Size, Share & Trends | 2031

The serious games market is a rapidly evolving sector that combines the elements of entertainment and education to create engaging and purposeful gaming ...

Serious Games Market - Size & Companies - Mordor Intelligence

Broad Industry Adoption: Serious games are being adopted across sectors. The healthcare industry uses them for simulation training and patient education, while ...


The Jungle Book

Book by Rudyard Kipling https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQWu-peXXncMScJmcE-dTW0m85QjeG8lTNIwVi1sZh858UuIGSj

The Jungle Book is an 1894 collection of stories by the English author Rudyard Kipling. Most of the characters are animals such as Shere Khan the tiger and Baloo the bear, though a principal character is the boy or "man-cub" Mowgli, who is raised in the jungle by wolves.