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7 works to understand the mind|bending world of Hideo Kojima


6 Metal Gear Solid Reads That Will Change How You See The World

Short-list of Metal Gear Solid reads (articles & books) to increase your in-game understanding of Metal Gear & to discover Hideo Kojima's ...

Cyberpunk 2077: Hideo Kojima Easter Egg Guide - TheGamer

In the world of Cyberpunk 2077, there is no Hideo Kojima. Instead, the video game designer and writer lives on in Night City as a cool guy named Oshima.

Kojima Productions Reportedly Gains Full Control Of Death ...

... world, so please stay tuned". The game itself stars Norman ... News Konami's Metal Gear Producer Would Love To Work With Hideo Kojima.

The Creative Gene: How Books, Movies, and Music Inspire…

Hideo Kojima was (and will always be) on that list. The creator of the sprawling and mind-dissecting opus of Metal Gear Solid and the high-concept world uniter ...

An Interview with Hideo Kojima About DEATH STRANDING - ファミ通

Hideo Kojima is a game creator best known for creating megahit titles such as the Metal Gear series while at Konami. In 2015 he went independent ...

Here is Hideo Kojima as a LEGO figure, again - Metal Gear Informer

I wouldn't mind paying a little extra for this. Have you played Persona before? If so what did you think? Nyxus • 7 years ago. The first ...

Hideo Kojima Says He Doesn't Understand Death Stranding

Hideo Kojima has a knack for creating game narratives that often don't entirely make sense but that build fascinating and intriguing worlds ...

How Hideo Kojima and MGS3 Took the Medium Back to the Future

Comments247 · Metal Gear Solid V: Ground Zeroes - All Cassette Tapes · HOW TO BEAT THE BOSS IN METAL GEAR SOLID 3! · Metal Gear Solid 4 Was A ...

30 Best Hideo Kojima Quotes With Image - Bookey

Kojima's dedication to storytelling and pushing the boundaries of the medium led him to develop Metal Gear Solid in 1998. This critically acclaimed game ...

Is Hideo Kojima the most overrated video game storyteller out there?

Kojima's games are brilliant because they are to gaming what Hemingway's novels are to literature. He utilized the iceberg theory, whereby ...

Is there anyone in particular who doesn't like Hideo Kojima ... - Quora

Hideo Kojima took some of the best parts of action movies, spy novels, a real-world issues like nuclear proliferation, and put them together in ...

Kojima validates my years-long criticisms of open world games in ...

Death Stranding can be hypnotically beautiful, zen-like, and maybe even emotionally moving, but it's also big, bloated, and convoluted, and it takes far too ...

Help me understand the Hideo Kojima love | Page 6 - ResetEra

MGS5 proves the man can make a game and mechanics and interactions on a level almost uncontested. He's great with environmental atmosphere and ...

Metamodern Nature of Hideo Kojima's Death Stranding Synopsis ...

Examining oscillation, empathy, constructionism, and object-oriented relations in Kojima's game, the paper proves it to be a shining example of ...

Death Stranding is about 'global player collaboration ... - GamesRadar

The notion of bringing players together – both virtually and in real-life – has long been a motif of Kojima's work. How Hideo Kojima encourages ...

Hideo Kojima - Wikiwand

At Konami, he also produced the Zone of the Enders series, as well as designing and writing Snatcher (1988) and Policenauts (1994), graphic adventure games ...

Geoff Keighley Talks About His Friendship With Hideo Kojima - IGN

... works to publicize his games, and travel the world, and meet with fans, and understand other cultures. I think there are a lot of Japanese ...

Hideo Kojima's Dream of Breaking into Hollywood Is Nearly a Reality

That game was Death Stranding, and a sequel is currently in development at Kojima Productions. The developer is working on "O.D." with Microsoft ...

Reading: Death Parade, Zhang Yimou, mewithoutYou, DJ Shadow ...

... Hideo Kojima & more. Also: Bernie Sanders, the coddling of the American mind, Kendrick Lamar's spirituality, Kim Davis, Doctor Who, and ...

On video games, humanity, loneliness, the personal, and Death ...

One thing is clear: humans are complicated. I imagine Hideo Kojima meant to create characters who are complex, nuanced, and layered, how we are ...