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Digital Game|Based Learning


A Digital Game based Learning Approach for Effective Curriculum ...

A Digital Game based Learning Approach for Effective Curriculum Transaction for Teaching-Learning of Artificial Intelligence and Machine Learning. Abstract: As ...

Digital game-based learning in mathematics education at primary ...

In recent decades, digital game-based learning (DGBL) has become a trend among scholars and practitioners in many parts of the world.

Game-based learning : r/teaching - Reddit

In my experience, it becomes more and more difficult to engage new generations with existing digital learning formats like traditional e- ...

EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM ...

The analysis is launched by studying the effects that influence the increase of student motivation in DGBL teaching STEM education. The findings support the ...

Teachers' experience, attitudes, self-efficacy and perceived barriers ...

... digital game-based learning (DGBL) in the classroom. The 33-item survey instrument distinguished four genres of educational digital games: Edutainment games ...

Non-Digital Games – Game Based and Adaptive Learning Strategies

Non-digital games can be exciting and creative ways for your students to express their understanding of the content. Game creation as an assessment option ...

A review of using digital game-based learning for preschoolers

“In recent years, the use of digital game-based learning (DGBL) in the early childhood learning process has been growing. Recent research shows ...

What is Digital Game-Based Learning | IGI Global

What is Digital Game-Based Learning? Definition of Digital Game-Based Learning: Instruction and learning derived from methodologies and design features of ...

Digital Game-based Learning - Marc Prensky - Google Books

Digital Game-Based Learning is a strategic and tactical guide to the newest trend in e-learning - combining content with video games and computer games to ...

Game-Based Learning - Digital Tools for Teaching and Learning

Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, " ...

Is Digital Game-Based Learning The Future Of Learning?

Digital game-based learning (DGBL), a motivational, challenging, and rewarding process that can be fun, too.

Digital game-based learning in K-12 mathematics education

Digital Game-Based Learning (DGBL) has been perceived as a promising method in teaching mathematics, promoting students' interest, and motivation.

How intentions to adopt digital game‐based learning are related to ...

We identified perceived usefulness and curriculum relatedness of digital games as key factors in pre-service teachers' intention to teach with digital games.

Full article: Digital game-based vocabulary learning: where are we ...

The present research reviews studies on digital game-based vocabulary learning from five perspectives.

"The effect of digital game-based learning on student learning: A liter ...

Digital game-based learning can be used by educators to support students in developing skills. This review examined the effect of digital game-based ...

Second language (L2) gains through digital game-based language ...

A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

Educational benefits of digital game-based learning: K-12 teachers ...

Finally, digital game-based learning emerged as an effective educational approach that can be used at all educational levels and in both face-to ...

An Investigation of Digital Game-Based Learning Software in the ...

The purpose of this study was to investigate the effectiveness of video games specifically designed to teach musical knowledge and skills in an elementary ...

The Potential of Digital Game-Based Learning for Improving ...

Digital game-based learning (DGBL) is a proven educational innovation effective in the Global. North, and is showing early promise in the Global. South ...

Gamified Digital Game-Based Learning as a Pedagogical Strategy

This research aims to analyze the effects on academic performance and motivation after an experience combining DGBL and Gamification in university students.


Digital Game-Based Learning

Book by Marc Prensky

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