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Unity Apologizes To Developers And Gives Up On Pricing Change!


Unity plan pricing and packaging updates

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that's based on game installs. We will also add cloud-based asset ...

Unity Issues Apology for New Runtime Fee Policy, Promises Changes

After a large backlash from games studios, video game developers, and gaming enthusiasts, Unity appears to be having a serious rethink ...

Unity Apologizes for "Confusion and Angst" Due to Runtime Fee Policy

After shocking the industry by publishing a new pricing structure for developers using its engine, Unity took to X (formerly Twitter) to ...

Unity Apologizes and Revises Runtime Install Fees Following Outcry

Following a severe backlash, Unity has taken a U-turn on its Runtime Installation Fees and also issued a public apology. Here's more.

Unity Cancels Controversial Runtime Fee, Pricing Changes

Following a year-long backlash, Unity appear to have folded on their controversial plan to further monetize company usage of their game ...

Unity Apologizes For 'Confusion And Angst' Caused By New ...

The post was quickly hit with a clarification badge pointing out that this meant roughly 23,000 developers would be affected by the change, ...

Unity Announce MASSIVE Pricing Changes - YouTube

After setting the internet on fire with the exceptionally bad Unity Runtime Fee, Unity have been pretty much radio silent while thousands of ...

Unity finally apologizes to game devs with latest round of fee ...

Unity's new pitch doesn't actually get rid of the per-install fees it plans to leverage on game developers. ... It also goes even further making ...

Power to the devs: Unity apologises for controversial pricing plan

Unity said it plans to change its upcoming pricing model, which caused outrage among game developers when it was announced last week.

Unity apologises for "confusion and angst" over fee changes

Unity has apologised following the furore around its disastrous plans to charge developers when people download games m…

Unity back down: "I am sorry"… But the Runtime Fee stays

The moment is finally here. ... In an open letter the company announced not the big climbdown that many will have hoped for, but changes that go ...

Following Controversial Changes, Unity Unveils Revamped Policy ...

Unity has walked back parts of its new Runtime Fee policy, which would have charged game developers per game install. Now, users of Unity Personal or Plus will ...

Unity Engine Announces New Pricing Structure, Engine Team Lead ...

Unity Pro and Unity Enterprise will still be seeing the new Runtime Fee policy come into affect, but the major change this time around is that ...

New Unity Pricing Has Leaked - YouTube

What do you guys think -- is this enough? ▻ Get 50% off Full Time Game Dev during the Black Friday sale: ...

Unity Cancels Controversial Runtime Fee, Pricing Changes - MSN

Following a year-long backlash, Unity appear to have folded on their controversial plan to further monetize company usage of their game engine.

The fall of Unity software | Opinion | jackcentral.org

Now, Unity is trying to pick up the pieces after backlash surrounding a new fee that would charge game developers every time someone downloads ...

Unity is Killing Its Controversial Runtime Fee - Slashdot

Unity is canceling the Runtime Fee and reverting back to its existing seat-based subscription model, albeit with a price increase for Unity ...

Unity Software considers changes to installation fee policy after ...

As it stands, the policy would charge developers $0.20 each time a game is installed, once it reaches a certain number of installs, starting in ...

A year later, Unity cancels its controversial Runtime Fee "effective ...

Unity's new CEO says price changes "needn\u2019t come in a novel and controversial new form"

Unity's controversial policy changes get rolled back, as developers ...

Unity's controversial policy changes get rolled back, as developers pledge to quit to competing game engines (UPDATE). News. By Jez Corden, ...