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Broken Game Design


Design Theory: Why Points Systems Will Always Be Broken

The points systems I'm talking about here are those used in tabletop miniature games to choose the armies/gangs/warbands and so on you fight ...

Why RPG Combat Is Broken - Mythcreants

Gather round, all ye game masters, designers, and RPG enthusiasts: it is time for part two of this series on extended conflict-resolution ...

Heroes of a Broken Land 2 – Development Log 1 | Winged Pixel

I'm planning on discussing the development of Heroes of a Broken Land 2, covering the various design decisions that go into the game, the work that's already ...

Review: Broken Age | mikepennisi.com

Like so many Grim Fandango fans, I helped fund its development when it was first announced in 2012. I stopped playing video games over the ...

Anyone get the feeling that board game design has reached a dead ...

Broken can be better than boring. Too many designers now follow some list of "how a game must be" I think, and many probably even have a degree ...

Fixing the broken balance of Modern Yugioh - Other TCG Discussion

There are certainly a lot of things wrong with modern Yugioh, but most of those come down to bad card design rather than game mechanics.

Recommendation for changes to Broken Lords quest - Endless ...

Random reward. There is very little that can hobble your development like creating a new military unit at the beginning of the game, but this objective ...

Video Game Reviews Are Broken. Publishers want control - Medium

They would invite us to press conferences to talk to the game designers for ten minutes and play the game for five so that we could continue to ...

The Game Design Tunnel Vision Problem - SUPERJUMP

Both game players and game developers can be built of only viewing games from their point of view. While this might seem obvious on the surface, let's dig ...

BOOK REVIEW: "REALITY IS BROKEN" BY JANE MCGONIGAL ...

“Game design isn't just a technological craft. It's a twenty-first-century way of thinking and leading.” ~Jane McGonigal ...

This game is fundamentally broken | Paradox Interactive Forums

I never read a guide or anything. I'm not sure if it's due to mechanics, overall design, or the AI, but there is simply no challenge. I did all ...

Re: Horrible game design horrible game developers who dont listen ...

... game, find these broken mechanics and fix them before ever releasing the game to the public. It is sad how poorly the game was made this year compared to ...

Unpoint/Unclick #2 - Broken Age | Christopher Sacchi

The development of Broken Age by Double Fine marked the return of Tim Schafer as an adventure game designer after 15 years. Many know of it's astonishingly ...

Design Challenge: How Broken can you build a Protomech?

The machine guns are great at wrecking infantry in buildings/cover, so they are the #1 gun for protos IMHO. And if you play objective games, a ...

Game Design Tips from Slay the Spire - Cloudfall Studios

There's so much to learn from Slay the Spire as a game designer. If your game involves skill trees of any kind, these tips are for you.

Broken Age: Adventure Game Difficulty Explored - CGMagazine

Discover the best and worst tendencies of adventure game design in Broken Age's two acts. Explore the challenges and triumphs.

Why The Roll & Move mechanic is broken and #5 ways to fix it!

gamedesign, #gamedevelopment, #boardgames My take on why we don't see 'roll and move' as a gaming mechanic in modern board games and a few ...

Gaming Fix: A Review of Jane McGonigal's Reality Is Broken | WIRED

gaming over the past decade as game designer Jane McGonigal, author of the recently-released book Reality is […]

Super Broken Games - Indie Gamer Chick

” The controls are awful, but it really is by design. Super loose ... $1 clubbed the feel good seal in the making of this review. Feel Good Seal.

Broken (Horror Game - Looking for pixel artist and editors!)

Hey I'm really interested in this project I make ambient music and do sound design. Let me know if you already have an composer. Thanks, Seshi ...