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'The Last of Us' production designer on building the 'repurposed ...


'The Last of Us' production designer talks hit HBO show | SYFY WIRE

'The Last of Us' production designer John Paino tells SYFY WIRE about the secrets of building the post-apocalypse sets of the hit HBO show.

'The Last of Us' production designer on building the 'repurposed ...

This what-if scenario took root — not unlike a virulent fungal spore — inside the mind of John Paino when the production designer (a veteran of ...

How to create the crumbling beauty of 'The Last of Us'? Build it and ...

Emmy-nominated production designer John Paino was charged with imagining a largely abandoned world, reclaimed by nature in parts and rebuilt by hand in others.

"The Last of Us" Production Designer John Paino on Building a ...

"The Last of Us" production designer John Paino on how he build all these beautiful ruins.

How 'The Last of Us' Was Built—And Unbuilt—For TV - Vanity Fair

For The Last of Us production designer John Paino, Canada looked a little too good. In what was reportedly the country's most expensive ...

How The Production Designer For HBO's The Last Of Us Built ...

Building a mall from the ground up was The Last of Us production designer John Paino's biggest challenge yet.

The Last of Us set design shows a world where "civilisation is dead"

Production designer John Paino referenced tenement apartments, slums and Gazan camps when creating the set design for dystopian TV show The Last of Us.

How John Paino Built (And Destroyed) a World for 'The Last of Us'

A huge part of the show's impact is tied to its production design, which portrays places frozen in 2003 and slowly succumbing to nature. Locations for this ...

The Last Of Us Production Designer On Creating Humanity In ...

The Last Of Us Production Designer On Creating Humanity In Cramped Spaces [Exclusive Interview] · 'We actually found some amazing tunnels under a ...

The Last of Us Production Designer on Expanding World for HBO ...

Production designer John Paino discusses expanding the template set by the Sony & Naughty Dog game for HBO's The Last of Us adaptation.

'The Last of Us' Kansas City Real Neighborhood - IndieWire

Production designer John Paino discusses constructing the ruins — and the ruination — of Kansas City for the HBO series ...

'the Last of Us': Production Designer on Episode 5 Sets and More

"The Last of Us" production designer John Paino said that some sets, like the episode 5 cul-de-sac and Bill and Frank's town, were built ...

Making 'The Last of Us' – How Production Designer Created Post ...

Production designer John Paino worked closely with the VFX team to carefully recreate the settings from the game, as well as some wholly ...

John Paino ('The Last of Us' production designer) video interview

John Paino ('The Last of Us' production designer) describes 'going beyond' the video game's playing space in his sets [Exclusive Video Interview].

The Last Of Us Production Designer On Bill's Town & Video Game ...

The Last of Us production designer John Paino discusses bringing the world of the game to life, creating Bill's town, and incorporating ...

John Paino ('The Last of Us' production designer) - YouTube

John Paino ('The Last of Us' production designer) describes 'going beyond' the video game's playing space in his sets.

Interview: Discussing the Expansive World of the 'The Last of Us ...

Awards Radar speaks to production designer John Paino on his work on HBO's hit television series "The Last of Us."

How HBO's 'The Last of Us' Created a Scarily Perfect Mall Dystopia

How "The Last of Us" production team used a shuttered mall in ... A version of this story about the production design of “The Last of ...

"The Last of Us" Concept Illustrator & Designer Pouya Moayedi on ...

"The Last of Us" concept illustrator & designer Pouya Moayedi breaks down how he broke down a world ravaged by a fungi-borne plague.

How “The Last of Us” Created a Post-Apocalyptic Set from the 2000s

JP: The QZ (short for quarantine zone) was built from scratch. And the pretty narrow streets of red brick — we actually made replicas of ones in ...