- A Spectrum of Audience Interactivity for Entertainment Domains🔍
- A Spectrum of Audience Interactivity for Entertainment Domains ...🔍
- A Spectrum of Audience Interactivity for entertainment domains🔍
- [PDF] A Spectrum of Audience Interactivity for Entertainment Domains🔍
- [1710.03320] A Common Framework for Audience Interactivity🔍
- Alina Striner🔍
- Alina Striner🔍
- A Common Framework for Audience Interactivity🔍
A Spectrum of Audience Interactivity for Entertainment Domains
A Spectrum of Audience Interactivity for Entertainment Domains
Abstract. The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment—e.g. digital games, in-person role- ...
A Spectrum of Audience Interactivity for Entertainment Domains
The spectrum aims to be a useful resource for researchers, designers, and artists to consider opportunities for interactivity. While the ...
(PDF) A Spectrum of Audience Interactivity for Entertainment Domains
According to the interactivity spectrum theory [43] , DPG players enjoy a more advanced level of interaction since each of them can act as not ...
A Spectrum of Audience Interactivity for Entertainment Domains ...
The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment---e.g. digital games, ...
A Spectrum of Audience Interactivity for entertainment domains
The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment—e.g. digital games, ...
[PDF] A Spectrum of Audience Interactivity for Entertainment Domains
A Spectrum of Audience Interactivity that establishes a common vocabulary for the design space across entertainment domains and expands on ...
[1710.03320] A Common Framework for Audience Interactivity - arXiv
Abstract:Audience interactivity is interpreted differently across domains. This research develops a framework to describe audience ...
Alina Striner - Google Scholar
A spectrum of audience interactivity for entertainment domains. A Striner, S Azad, C Martens. Interactive Storytelling: 12th International Conference on ...
Latest. A Spectrum of Audience Interactivity for Entertainment Domains (Won best paper). Powered by the Academic theme for Hugo.
A Common Framework for Audience Interactivity - arXiv
A primary goal for entertainment domains is to engage and immerse audiences [86, 87]. Engagement refers to intensity of involvement that ...
Characterizing A Spectrum of Audience Interactivity
... domains. From this work, we present a framework describing the ... To investigate whether interactivity enhances entertainment in ...
Audience interactivity as leverage for effective learning in gaming ...
Read More · A Spectrum of Audience Interactivity for Entertainment Domains. Interactive Storytelling.
What Interactivity Means to the User Essential Insights into and a ...
A central aspect of the “new media” is their interactivity, but how users perceive this phenomenon has rarely been researched. This study provides an in-depth ...
Design dimensions of co-located multi-device audio experiences
This dimension is split into three categories, a simplification of. Striner's [34] spectrum of audience interactivity for entertainment domains.
Strategies of Interactivity - Media Art Net | Source Text
In the 1960s, interaction among audience, artwork, and artist became a ... public, domain. Complex communications structures of this nature began to ...
The Spectrum of Entertainment Participation - In Transit
And how different types of entertainment will be incentivized to increase audience participation in the battle for attention. · Four levels of ...
Interactivity as Media Reflection between Art and Science
While technologies and theories of interactive media have developed exponentially over the past twenty five years, an aesthetics of interactivity, as a ...
What do audiences want from a virtual reality entertainment ...
The purpose of this project is to examine VR as a domain in conjunction with entertainment and user experience in order to create a new understanding of VR ...
Towards a Video Consumer Leaning Spectrum: A Medium- Centric ...
Specifically, it depicts the overall scholastic perspectives on media usage by assuming video audiences as either passive, active or somewhere in between (Table ...
Setting the future of digital and social media marketing research
Media viewership is a direct relationship with age – the younger the media the younger the audience. In the meantime, Google now processes over 40,000 ...