AI and rubberbanding
TIL about the term Rubber Band AI : r/gaming - Reddit
"RubberBand A.I. (sometimes known as Cheating A.I.) refers to a feature of artificial intelligence found in racing titles that is designed ...
Rubber Band AI (Concept) - Giant Bomb
Rubber Band AI is an infamous hidden feature in racing games that allows computer-controlled opponents to catch up no matter how far behind ...
RubberBand A.I. - Atrocious Gameplay Wiki
RubberBand A.I. (sometimes known as Cheating A.I.) refers to a feature of artificial intelligence found in racing titles that is designed to prevent players ...
CSP's new AI behvior, and AI rubberbanding - RaceDepartment
Alex Harkett ... I've used it for racing and noted that the cars you overtake stay a bit closer rather than completely dropping off like before.
The AI is twice as fast as you, knows what play you're going to run, and shuts down your offense, forcing you to punt.
AI Rubberbanding Custom Races | GTPlanet
You can in a custom race, just select "choose from garage" and fill the grid with whatever you want. Only problem, like I said, is that you have ...
How to make AI Catch-Up/Rubberband ? - C++ - Unreal Engine Forum
basically add a spline across the track and periodically have the ai see what place they are in by referencing their distance along the spline.
Gameplay - Massive AI Rubberbanding - Update 9 (1820786)
The rubberbanding completely ignores tire wear (AI's on what should be >80% worn tires are still keeping pace with player on fresh tires).
What is "rubberbanding ai"? - Mario Kart 7 - GameFAQs - GameSpot
Rubberbanding ai? Mario Kart 7 3DS Log in to add games to your lists Notify me about new: Guides Cheats Reviews Questions News Board Topics Board Messages
Experiencing Abnormally Hard & Extreme Rubberbanding AI
The AI always rubber bands. It lets you catch up and then speeds up. They can suddenly go 5 sec per lap faster after you catch them. You can ...
Nothing To See Here, Just Rubberbanding AI in a Racing Game ...
A game that is just constant rubberbanding, for both you and your opponents, where anytime you pass someone your speed is pretty much instantly doubled.
AI Causes Major Rubberbanding - Issues and Bug Reporting
Summary. When using AI such as the guards from Guard Spawner Device all players will experience major Rubberbanding and be able to move but then ...
in video games, generally speaking, the rubberband effect in dynamic game difficulty balancing is where AI characters falling behind may get a boost by the game ...
5 Games Totally Ruined By Rubberbanding AI - Paste Magazine
Rubber banding is hostile game design. It punishes drive and rewards stagnation. We are compelled to hold back, to only give of ourselves the ...
Rubberbanding AI | CivFanatics Forums
Rubberband AI is something commonly used in racing games to give speed boosts to cars which have fallen significantly behind in order to ensure a close race ...
Rubber Banding? :: Redout: Enhanced Edition General Discussions
I was wondering, does the AI rubber band in this game or not? Rubber Banding AI being the AI that cheats to speed up if they're way behind ...
WHY do programmers think that rubberband AI is a good idea? - GRID
3DS Android Board / Card DS Game Boy Advance GameCube iOS Nintendo 64 PlayStation PlayStation 2 PlayStation 3 PSP Super Nintendo Vita Wii Wii U Xbox 360
The Rubber Band Effect Hits AI: Why the Hype May Be Exaggerated
The current fervor surrounding AI is like a stretched rubber band, poised to snap back to a more realistic state.
Rubberband AI Implemented in AIDriverToolkit - Unity Discussions
Rubber Band AI is a hidden feature in racing games that allows computer-controlled players to catch up no matter how far back they are, artificially and ...
Let's talk about the fuckery that is rubberband AI. | ResetEra
It makes it so the AI is always competitive, if you race ahead the AI will keep up, if you are not so great the AI slows down a bit to give you a chance.