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Developer references for Assets


Developer references for Assets | Adobe Experience Manager

Assets APIs and developer reference content lets you manage assets, including binary files, metadata, renditions, comments, and Content ...

Setting References for Assets via REST API in Jira

I'm currently working on a project that requires creating Assets and their associated References by utilizing the Assets API.

Asset Management - How to reference other others at file level?

This is necessary since the editor project is the main development workspace. I want filesystem to be the "asset database" because it is ...

Asset References - Flax Engine Documentation

Asset References. Editor contains various tools to help developers when working in large projects. This documentation page explains the basic usage of those ...

Asset | Object Reference for the Salesforce Platform

Login · Products · Agentforce · Data Cloud · Agentforce & AI App Development · Discover the #1 AI CRM · Salesforce Platform · Artificial Intelligence.

Capture all asset references - Editor Scripting - Unreal Engine Forum

Has anyone had success on getting all the references of an asset? For example in the content browser a simple static mesh asset that has one material with one ...

Should references between assets be handled by name or ID or ...

On Guild Wars 2, we used named-references to content for several years early in development. It was the wrong decision and hamstrung the ...

Asset Catalog Format Reference: Format Overview - Apple Developer

Asset catalogs simplify access to app resources by mapping between named assets and one or more files targeted for different device attributes.

Manage compound assets with references and multiple pages

Adobe InDesign: Add digital assets as references ... To reference digital assets from within an InDesign file, either drag assets to the InDesign ...

What is a reference? | Jira Service Management Cloud

An Assets object schema can contain an enormous number of total references. This makes Assets a powerful tool that can provide rich context about objects and ...

tc39/proposal-asset-references - GitHub

An asset doesn't have to refer to an ECMAScript module. It can also be passed to an external loader that can resolve it to an image, CSS, font, or any other ...

How to reference assets from C++ code - GameDev.net

The best thing I can think of is to have some layer of indirection between the code and data, i.e. rather than referencing assets directly, some ...

How do I reference assets from a project folder during development?

assets_url to reference a different path for assets during development. It talks about how to reference this setting from PHP (snippets, etc), ...

How-To Use Asset References for Unity3D's Addressable Assets

AssetRefLoader will create an asset based on a given asset reference. Once the asset has completed instantiation it will add the object into a provided list.

Getting an Asset Reference - C++ - Unreal Engine Forums

Epic Developer Community Forums · Getting an Asset Reference ... Assets should only be loaded by UE via UPROPERTY() references that ...

Showing Asset References and Dependencies

References are the assets that are used by (referred to by) the selected asset. * Dependencies are the assets that use (depend on) the selected asset. Note ...

AEM Assets: A Q&A Guide for Developers

Custom asset metadata schemas are created in the AEM Schema Editor, which allows you to define custom metadata fields for different asset types.

Create an asset - DoiT Platform API

.0. AboutHelp CenterDeveloper SupportDoiT ConsoleLog In · DoiT Platform API. API Reference ... List assets. Did this page help you? Yes. No. DoiT API. Alerts.

References tab of an asset page

The References tab of an asset page shows a table that contains assets in which at least one string attribute or comment contains the name of the asset that ...

Hard References & Reasons to Avoid Them - raharudev

A hard reference is created when an asset depends upon another asset. The result is that whenever one asset is loaded, all assets it depends upon are also ...