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Digital Games and Second Language Learning


(PDF) Digital Games and Second Language Learning - ResearchGate

In this article, I will describe how research into digital games relates to earlier research on game-based learning, primarily with younger learners.

Language Learning with Digital Games: Worth a Closer Look

There have been a number of attempts to synthesize the merits of digital games. ... In a study with English language learners at a university in ...

(PDF) Digital Games and Second Language Learning - ResearchGate

In this article, I will describe how research into digital games relates to earlier research on game-based learning, primarily with younger learners.

Digital games as language-learning environments. - APA PsycNet

Online games for young learners' foreign language learning. ELT Journal, 68(3), 265-275. Calleja, G. (2011). In-game: From immersion to incorporation.

Exploring the relationship between digital gaming, language ... - NCBI

Using a mixed-method research design, it investigates the impact of gaming on language learning outcomes of English as a Foreign Language (EFL) ...

Digital Games and Second Language Learning | SpringerLink

Digital games have received increasing interest from educators in recent years for their potential to enhance the language learning experience.

Digital Games in Language Learning: Case Studies and Applications

This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and ...

Digital Games in Second and Foreign Language Teaching and ...

Language Learning & Technology, 17(3): 47-51. This Book Review is brought to you for free and open access. It has been accepted for inclusion in World.

Digital game-based language learning for vocabulary development

In the context of DGBLL, digital games can involve learners in learning new words by connecting word forms and meanings successfully using audio, video, ...

Digital Games and Language Learning - Bloomsbury Publishing

... digital games can play in foreign and second language learning. Bringing together innovative research from an international team of ...

Second language (L2) gains through digital game-based language ...

A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

Digital Games in Language Learning: Case Studies and Applications

classroom (Clark et al., 2016). However, existing research on using digital games for foreign language learning is somewhat limited, which highlights the ...

Digital Games and Second Language Learning among Tertiary ...

It was also found that these games increased vocabulary uptake and long-term lexical retention, enhanced L2 reading and listening comprehension, ...

Second language (L2) gains through digital game-based language ...

Keywords: Digital Game-based Language Learning, Meta-analysis, Digital Games, L2 Learning. Outcomes. Language(s) Learned in This Study ...

Review of Digital games and language learning - ScholarSpace

It encompasses theories of CALL and second language acquisition (SLA), discusses the development and application of digital games in language education and, ...

Digital Gaming and Language Learning: Autonomy and Community

The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging ...

Digital Games in Language Learning and Teaching - SpringerLink

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the ...

A Systematic Review of Digital Games in Second Language ...

In-game culture affects learners' use of vocabulary learning strategies in Massively Multiplayer Online Role-Playing Games. International Journal of Computer- ...

The Effects of Digital Game Play on Second Language Interaction

30 Thai learners of English enrolled in a 15-week University language course completed 18 face-to-face classroom lessons, as well as six sessions playing ...

Digital-gaming trajectories and second language development

A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.