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How Tony Hawk's Pro Skater changed gaming … and skating


How Tony Hawk's Pro Skater changed gaming … and skating

The arrival of the X Games in 1995 created exciting opportunities for skaters and attracted a lot of new sponsorship. But credit must also go – ...

How playing Tony Hawk's Pro Skater changed these skaters' lives

I had it for Nintendo 64 and it was the only game I ever played. It was sick to see Elissa [Steamer] in the game because I was really young and ...

How Tony Hawk's Pro Skater changed the game - triple j - ABC

The plan was to develop something that was just straight up fun for them (the internal development team) to play and that represented skate ...

How did Tony hawk become good at both skateboarding ... - Reddit

He learned video editing on the side to pay the bills and since skateboarding is just like a game to him he put those things together to create ...

Tony Hawk on how the Pro Skater video games changed lives

“It just really helped make the game feel good,” says Pease, “and the whole idea of doing combos naturally fell out of putting the skaters in ...

THE LASTING LEGACY OF TONY HAWK'S PRO SKATER WITH ...

I wanted to understand the game from a macro level, and the book explores the history of the video game, how it borrowed skateboarding culture ...

Tony Hawk Brought Skateboard Gaming To New Heights

Of course Tony Hawk's Pro Skater wasn't the first skateboarding game ever, but it was definitely the first skateboarding game to make some ...

Rodney Mullen Explains How the Tony Hawk Games Changed His ...

Tell someone you skate and they'll probably bring up the Tony Hawk's Pro Skater franchise, name-dropping niche tricks and skaters from what ...

How The Tony Hawk: Pro Skater Game Transformed Skateboarding ...

Tony Hawk's Pro Skater most definitely played a role in this evolution, in that it inspired an entire generation to think outside the box in ...

How 'Tony Hawk's Pro Skater' changed punk music and video games

Beyond showing off the most modern tricks, Hawk also wanted the game to accurately represent skating culture. Part of that was the soundtrack.

'Tony Hawk's Pro Skater' changed punk music, skateboarding, video ...

Beyond showing off the most modern tricks, Hawk also wanted the game to accurately represent skating culture. Advertisement. Part of that was ...

How Tony Hawk's Pro Skater changed the lives of some ... - The Verge

One of the big changes, though, is the addition of a fresh crop of skaters: modern superstars like Tyshawn Jones, Nyjah Huston, Leo Baker, ...

How the world has changed since the original Tony Hawk's Pro Skater

Over the next 20 years, Tony Hawk's Pro Skater would become a worldwide phenomenon, with gamers young and old still trying to get "Superman" by ...

How Tony Hawk's Pro Skater changed these skaters' lives - Red Bull

Pro skaters Leo Baker, Riley Hawk, and Elissa Steamer talk about life with, and in, Tony Hawk's Pro Skater.

25 Years Later: Tony Hawk Reflects on the Release of Original 'Tony ...

"My intention and expectation for the game was mostly for the enjoyment of skateboarders. I had no idea it would transcend a niche market to ...

Tony Hawk on how his games changed skateboarding - The Verge

That's the stuff I remember best about Tony Hawk's Pro Skater. Playing it felt like peering into a different world, one where skate culture ...

25 Years Later, Tony Hawk's Pro Skater Director Reveals How Star ...

Translating the freeing feeling of expression that drives skate culture, while squaring this virtual representation with the inherent video ...

Tony Hawk's Pro Skater remake reflects the changing culture of ...

The cherry on top is that it is also an absolute blast to play. The game still has some nostalgia for the skating scene of the late 1990s ...

Tony Hawk and Neversoft Talk How Pro Skater Changed Their Lives

The skateboarding industry, much like the video game industry, is a massive web of marketing, of community, and of money – all with a deep well ...

Tony Hawk Confirms Pro Skater Series Will Continue To Skate On

"My intention and expectation for the game was mostly for the enjoyment of skateboarders. I had no idea it would transcend a niche market to ...