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How much ramp and rocks should I be using?


How much ramp and rocks should I be using? : r/EDH - Reddit

I aim for 37 lands and occasionally have more or less depending on curve. How much ramp is typical for your decks? How many in each slot? What ramp cards are ...

How Much Ramp is Right For Your Commander Deck?

In my Top Five Deck-Building Tips for Beginners I said one should build with 40 Lands, then include 8 - 10 slots for ramp, based on the cost of ...

How Much Ramp Should You Really Play in Commander? - Draftsim

Decks with a lower mana curve can get away with the average land base of 37 to 38 lands, a few mana dorks, and three to five mana rocks. A deck ...

How Much Ramp Should Be in an EDH Deck? — MTG Forum

As a general rule of thumb 36-40 lands is correct as you mentioned. It seems like you'd be okay with 37 land and 6 ramp though.

What's an Optimal Mana Curve and Land/Ramp Count for ...

"What's a good mix of lands, mana rocks, and other spells?" "How many spells of every mana value should I play?" "How does this depend on my ...

Picking the Best Mana Ramp for Your Commander Deck

(Just to keep in order of how we do things around here, we are running 40 Lands. The mana base is fine. It probably could do with a few more ...

Fix these MISTAKES with your mana rocks & ramp in Commander

EDH #Commander #mtg Too many players make these SIMPLE mistakes when deck building for Commander - learn why you may not be using mana rocks ...

Frank Karsten's article: optimal land/ramp count for Commander

My general advice would be to start with 42 lands plus a Sol Ring, then cut a land for every two or three additional mana rocks you add.

What Should Your Ramp Packages Look Like in EDH? - YouTube

How much ramp should you be playing in Commander? We're here with ... Which Mana Rocks Should You Play in Commander? The Complete Guide.

Mana Rocks and Ramp - Commander (EDH) - The Game

Often, when I build without some form of ramp or rocks I am very aware of how far behind the rest of the table I am. ... Do you use it in your ...

how many lands are enough? - MTGNexus

I'd say an average cmc deck for me should see something like 37 land and another 5-7 slots for ramp/rocks. EDH decks and themes I'm currently playing! Show.

How much Ramp/Tutor.. is TOO much? - Commander (EDH)

For example, while my elf deck would benefit from Explosive Vegitation, with all the turn 3 drops I have, ramping with a Rampant Growth gives me ...

Mana Dorks vs. Mana Rocks vs. Land Ramp - deckstats

I would say lands hands down easily. With so many things that can search and put lands into play there isn't an equal. Logged.

How many lands & ramp cards for EDH? | MTG commander guide ...

We simplify the math and teach YOU how to calculate how many lands and ramp cards you should play for your EDH decks.

Making Mana - Rambling About Ramp - MTGNexus

Evaluating ramp cards and choosing which to play in your deck should align with at least four key considerations. Cost, ROI, Speed, and Resiliency. Much of what ...

Card/Deck - Ramp | Riptide Lab - MTG Cube Draft Forum

Also, do my decisions on how many ramp spells should be at each step ... with green ramp or mana rocks. I tried and succeeded in ...

How much ramp is too much - Facebook

How much ramp is too much? My main deck currently runs 32 basic lands and 20+ ramp spells between mana rocks, search for lands, play extra lands and...

Here's Exactly How Many Mana Rocks to Run in Your EDH Deck

For example, a standard Simic () commander like Tatyova, Steward of Tides will run less since more spell-based ramp will be used (hopefully with ...

Magic The Gathering EDH-Commander | How much ramp is too much

Your average player will be using more 2+ drop rocks than the 0 drops. 4 年. 1. Clayton Hefley. Don't think about the other 0 drops rocks either...those don't ...

The Best Ramp Spells in Commander - Card Kingdom Blog

Fertilid is best for decks with +1/+1 counter synergies, and the others are great in Blink decks. Mana Rocks. When you're not playing green, you ...