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How to make a good turn based battle system


What makes a good turn based combat system? : r/gamedev - Reddit

So, to make a good turn based combat system, make one that requires you to think about as much turns as possible. Make mistakes visible and give ...

How Do You Improve Turn Based Combat? - YouTube

Comments3.1K · How Do You Design a Cast of Enemies? · What Makes a Good Level Up System? · How the Mario RPGs Perfected Turn Based Combat · How Can ...

What makes turn based battle system fun? - RPG Maker Forums

Turn-based combat's strongest point is giving the player time to think before acting, so giving them something to think about (ideally) every ...

How to design turn-based combat system: explained by Untamed ...

Most modern tactical games use a hex-based system as it gives players more freedom of movement, as well as many angles of attack. For Untamed ...

Design - What makes a good turn based fighting mechanic?

Add lots of different enemy parties, even if you just replace a single enemy. Add different variations of the same enemy if you can (e.g. ...

How can turn-based combat systems in games be designed ... - Quora

Keep it moving. Foster an 'anything can happen' during combat attitude. No arguing, if a mistake was made in decisions or rulings, someone ...

Building the Perfect Turn-Based Battle System - nostalgia trigger

Of all the different styles of turn-based combat, if I had to create an optimal battle system, it would pull in different traits and components ...

The Right and Wrong Way To Make Turn Based Combat - YouTube

You need time to make plans and think of winning strategies and using all given mechanics to win in the best possible way is the fun of it.

12 ways to improve turn-based RPG combat systems

Of course, you aren't required to have a grid-based (or hex-based) map with movable characters to create a good tactical combat system, but it's an awfully ...

What elements make a 'good' turn based RPG? - PlayStation 5

Strategic: positioning, making a plan and see it actually working, environment effects on the battle, multiple ways to solve the battle, ...

GameMaker Tutorial: Turn Based Battles - Part 1 - YouTube

I have not touched GameMaker in AGES but a tutorial on making a turn based battle system has motivated me to reopen it again! Thanks!!!

What are the best turn-based battle systems and why? | ResetEra

I'd say Divinity: Original Sin (2, specifically) offers the best turn-based combat in the biz. It offers an unparalleled level of freedom and ...

How To Do Simple, Turn-Based Combat? - Quest - Text Adventures

Look beretta A good gun. It's loaded with 3 rounds ... making an RPG. I'm looking to have the bare bones of a turn-based combat system.

Help making a turn-based battle system for my JRPG?

Since the RPG I made wasn't actually turn-based, I'm not sure I could offer as many detailed pointers as I did in your other thread. But I'll ...

Turn Based Combat System - Scripting Support - Developer Forum

Turn Based RPGs are some of the hardest games to program, but in addition to what Captain said above, I also would suggest learning to use ...

A simple way to evaluate turn based RPG battle systems | NeoGAF

What it boils down to is - I believe - state space. An RPG battle system ideally needs to have a state space that is as large as or larger than ...

Design Doc || How Do You Improve Turn Based Combat? - ResetEra

speed it up and map actions to buttons when possible to reduce menu tinkering. move on from battle engaged animations and move on from ...

Simple Turn-Based RPG Battle System (Unity Tutorial) - YouTube

Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=0QU0yV0CYT4 Let's make a Turn-Based Battle System as used in ...

What Makes A GOOD Turn-Based RPG System? - CBR

From big-name franchises like Shin Megami Tensei to indie darlings like Undertale, turn-based combat still makes for a great system in gaming.

The Combat System's Design - GDQuest - Mavenseed

Making the game interesting. We're creating a turn-based combat system here, but there are many ways to approach the gameplay. You can go with strict turns ...