- I Spent 3 Years FAILING at Game Dev 🔍
- I'm starting to suspect that I wanted three years of my life on making ...🔍
- Why did your indie game fail?🔍
- Lessons from a Full Sail Game Design Failure🔍
- Game dev in Rust🔍
- Failing at second part in the game🔍
- Asking Game Developers Their Biggest Challenge🔍
- Have you ever tried to create a game and failed?🔍
I Spent 3 Years FAILING at Game Dev
I Spent 3 Years FAILING at Game Dev (30k QnA) - YouTube
To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/ByteofMichael You'll also get 20% off an ...
I'm starting to suspect that I wanted three years of my life on making ...
Take it from an experienced game dev who spent most of the last ... Just because I spent 3 years on a game and failed doesn't mean I'm ...
Why did your indie game fail? - Quora
Game Developer for 8 years and Gamer for 32 years · Author has ... But if you really finish a game (spend 2–3 years ), and then, you ...
Lessons from a Full Sail Game Design Failure - GameDev.net
Their efforts in this area have earned them rank in the TOP 3 schools for Game Design by several popular gaming magazines. ... For example, the 2 or 3+ years of ...
Game dev in Rust - some notes on the mess - community
Ref: Reddit - Dive into anything For three years now, I've been developing a metaverse client (Second Life, Open Simulator) in Rust.
Failing at second part in the game - Game Dev Tycoon
Hey, I love game dev tycoon and I play it alot but when I get to second stage (2.3m) all my games that I make are 1-5 and not a single one ...
Asking Game Developers Their Biggest Challenge | User Feedback
Sasquatch B Studios•58K views · 17:30. Go to channel · I Spent 3 Years FAILING at Game Dev (30k QnA). Byte of Michael•7.8K views · 13:31. Go to ...
Have you ever tried to create a game and failed? - Game Dev - Quora
23 years of experience as a dev and 50+ games created. · Mar 3. No. I'm a solo indie developer and all the games I've tried to complete ...
Leaving Rust gamedev after 3 years - LogLog Games
I used a dumb language in a dumb engine and just thought about the game the whole time I was writing the code. ECS solves the wrong kind problem.
You Need $100000 [Game Development] - Page 3 - Unity Discussions
I guess zombies and ghosts are the only ones who can make video games for free. Epic failure as a devil's advocate. If you want to disagree with ...
Leaving Rust gamedev after 3 years - Hacker News
I've been writing a metaverse client in Rust for several years now. Works with Second Life and Open Simulator servers. Here's some video.
Why Video Game UI is Hard? - YouTube
... game StarVaders shares some of his challenges regarding indie game development ... I Spent 3 Years FAILING at Game Dev (30k QnA). Byte of Michael• ...
How I tried to get into game development and failed
If you read this blog regularly, you know that I usually write about DDD, functional programming, and enterprise software development best ...
Game Development: Harder Than You Think - ACM Queue
JONATHAN BLOW, GAME DEVELOPMENT CONSULTANT. Ten or twenty years ago it was all fun and games. Now it's blood, sweat, and code. The hardest part ...
I spent more than 3 years making a project that went nowhere ...
If you're making games, indie ones at that, I just have one thing to tell you - you are not alone in this battle. Game development is hard.
In game development, you shouldn't worry too much about failure ...
I realized that I was in the exact same place 3 months ago in terms of any real-life progress. ... This game took almost two years of grueling ...
Since most indie games are doomed to fail or go unnoticed...
Indie game development is like making a very low budget film -- you're not going to spend too much on it if you know you're taking a risk and realize that your ...
The Way To *Actually* Succeed at Game Dev - YouTube
... game dev tutorial or devlog, the game development process is extremely inspiring. ... I Spent 3 Years FAILING at Game Dev (30k QnA). Byte of ...
Game dev journey: 10 years - Wicked Engine
After high school, I stayed an extra technical year ... This resulted in me releasing 3 mobile games in a short period (half year maybe):.
The missing middle in game development - How To Market A Game
id Software could have spent YEARS heads down working on their ... ” If you only spend 3 months on a game, 123 reviews can mean the ...