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I try hard want to learn something from GDC


I try hard want to learn something from GDC, but - Unity Discussions

The GDCs has so many positive reviews that attracts me to learn something from them. But I think there is a visible gap between gpc and ...

How to Attend GDC: Lessons from a First-Time Goer - Reddit

I saw cool things, met awesome people, learned from the sessions, demoed my game (without a booth!) getting lots of constructive feedback, and really re- ...

What Experience Has Taught Us About Leveling Up Our Careers

Games Career Week on GDC YouTube: Game developers from different disciplines not only share their strategies that have helped them thrive in ...

You're Not Broken: Finding Your Creative Way Through Difficult Times

In this 2018 GDC talk, game designer Laralyn McWilliams provides tools to recognize when you're deep in the well of darkness and methods to ...

"You Want to Do What?" Non-Traditional Pathways to ... - YouTube

In this 2021 GDC Game Career Seminar talk, developers who took a range of different paths into games discuss how and why they made the leap, ...

Why do I have to try hard for everything while still fail to achieve ...

Anything you want to learn (physically, mentally, emotionally) challenges that status quo - that's the whole point. Training yourself to a ...

Pantalones! Things I Wished I knew Prior to Becoming an Art Director

... learn. These two things are hard to master and balance. But its whats worked on my end at least so far. 59:14 · Go to channel · Art Direction ...

Cursed Problems in Game Design - YouTube

... GDC: https://ubm.io/341ZiaZ Join the GDC mailing list: http ... 30 Things I Hate About Your Game Pitch. GDC 2025•1.5M views · 13:31.

Nothing Wrong with Tryhard - Chariot Learning

However, video game culture adopted tryhard to describe players who clearly try hard ... some of us just want to relax with a quick game after ...

DIGITAL DYNAMO - GDC Technology

“I like how challenging it is and how dynamic it is. I love that there is never a dull day. There are always new, innovative things you can learn.” Wang spent ...

gdc | Lisa Brown

I want to see how designers solved hard problems and learn something that I could feasibly start applying to my work right away. This is not ...

What They Don't Teach You in Art School: Lessons for First Time ...

In this 2019 GDC Art Direction Bootcamp talk, Sony Santa Monica's Erica Pinto shares her experience becoming a first-time lead on God of War ...

Lessons learned at GDC: Our thoughts on the next generation of ...

I love conferences. There's something about the buzzing energy, being surrounded by like-minded individuals, and taking in breathtaking expo ...

Players who try too hard. - Chess Forums - Page 2

... work, or something less casual. if the game is as casual as you say it ... want to learn how to play and sharing their common experiences in chess. it ...

Beyond the Walls - Professional Equine Rescue Handler Cherie Miller

When I saw that I could fully rehabilitate a dying horse so it was completely healthy, I fell in love with it. I wanted to learn more so when Captain Gallman ...

GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1 ...

This included previewing some upcoming features in the suite, like a ... Want to learn more about our GDC topics? Procedural grass rendering – Mesh ...

GDC 2012 : Calling out players, press and developers for lack of ...

Just wanted to add something, about the “we give them what they want” argument. ... Try harder, hipster indie dev. Aha, true, I didn't ...

Tryhard as an Insult - Game Developer

... need to study." Even though she said that, I didn't really follow ... But if instead the game focuses on rewards, then it feels like I did something right.

Avoid a Classic Mistake: Don't Be a 'Try Hard' | Wall Street Oasis

Tons of people like golf. Wait until you learn something about them that's actually amazing before you say, “Wow that's amazing.” Does blowing smoke up ...

GDC Tips from A Pro - Medium

I learned the hard way my first trip. A ... There's limited time so you want two things: your best work and a minimum of page flipping.