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Just a Fad? Gamification in Health and Fitness Apps


Just a fad? Gamification in health and fitness apps - PubMed

This research, to our knowledge, represents the first comprehensive review of gamification use in health and fitness apps, and the potential ...

Just a Fad? Gamification in Health and Fitness Apps

This research, to our knowledge, represents the first comprehensive review of gamification use in health and fitness apps, and the potential to impact health ...

(PDF) Just a Fad? Gamification in Health and Fitness Apps

The objective of this study was to identify the extent to which gamification is used in health apps, and analyze gamification of health and fitness apps.

Just a Fad? Gamification in Health and Fitness Apps - PMC - NCBI

Apps represent a very promising, burgeoning market and landscape in which to disseminate health behavior change interventions. Initial results ...

Just a Fad? Gamification in Health and Fitness Apps

Background: Gamification has been a predominant focus of the health app industry in recent years. However, to our knowledge, there has yet ...

Just a Fad? Gamification in Health and Fitness Apps - Altmetric

Just a Fad? Gamification in Health and Fitness Apps. Overview of attention for article published in JMIR Serious Games, August 2014. Altmetric Badge. About ...

Just a Fad? Gamification in Health and Fitness Apps

, Just a Fad? Gamification in Health and Fitness Apps. ; Brodegard, Cameron ;. , ISSN: 2291-9279 , 2291-9279 ,. , JMIR serious games. , 2014, Vol.2(2), p.1 ,.

Level Up Your Fitness App with Gamification - Shakuro

52.5% of App Store fitness apps contain at least one element of gamification. But there are no fully gamified apps at the top of this ...

Just a fad? - Mulier Instituut

Conclusions: This research, to our knowledge, represents the first comprehensive review of gamification use in health and fitness apps, and the potential to ...

Just a Fad? Gamification in Health and Fitness Apps - Altmetric

Just a Fad? Gamification in Health and Fitness Apps. Overview of attention for article published in JMIR Serious Games, August 2014. Altmetric ...

(PDF) GAMIFIED MOBILE APPS IN HEALTH AND FITNESS

A literature review of gamification systems in mobile health apps and particularly in fitness is presented. As evidenced by the literature ...

The gamification of health and fitness - Imperial Bioscience Review

Physical and mental health are essential to a human being, but some gamified apps and programs call into question the sustainability of ...

The regulatory status of health apps that employ gamification - Nature

Many of these mHealth apps use gamification to engage users, improve user experience, and achieve better health outcomes. Yet, it remains ...

Impact of gamification elements on user satisfaction in health and ...

As health and fitness applications (apps) take on larger markets, attracting and satisfying users has become a crucial task. Gamification, a popular ...

Fitness gamified app : r/AppIdeas - Reddit

Third Solution: Gamification itself is a way to keep a user on the app. Let's think of Duolingo. I've been using it for myself and I have ...

Gamification in Health and Fitness Apps: Top 5 examples - Plotline

Boosts workout motivation: Gamification transforms health and fitness into interactive experiences with rewards for exercise completion, ...

Gamified Fitness Apps in 2023: The Trend You Cannot Miss

How Does Fitness Gamification Work? · achievement and progress. When you engage in a game-like fitness app, you're not just exercising; you're ...

Positive and Negative Impacts of Gamification on the Fitness Industry

It is therefore important to understand Gamified Fitness tracking apps because of their significant potential to improve public health. Fitness ...

Health and Fitness Apps: An Analysis of Gamification Elements in ...

Brodegard, Just a fad? Gamification in health and fitness apps, JMIR Serious Games 2.2 (2014). doi:10.2196/ games.3413. [23] Z. Zhao, A. Arya, R. Orji, G ...

Gamification in health and fitness applications to improve your ... - http

Just a fad? Gamification in health and fitness apps. JMIR serious games, 2(2), e9. Liu, C., Zhu, Q., Holroyd, K. a., & Seng, E. K. (2011). Status and trends ...