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Learning History with Location|Based Applications


Learning History with Location-Based Applications: An Architecture ...

Location-based applications (LBAs) capture the user's physical location via satellite navigation sensors and integrate it as part of the digital application ...

Learning History with Location-Based Applications - PubMed

Location-based applications (LBAs) capture the user's physical location via satellite navigation sensors and integrate it as part of the ...

Field-based Learning through Geolocation

Geolocation in education can be defined as the application of location-based services to facilitate learning in and about particular places.

AR in History Education: Revolutionizing Learning in 2024

Revolutionizing History Education with Augmented Reality Apps ... Teaching Tips: Incorporate this app into reading assignments or image-based ...

GPS-Enabled History Guide Apps - Trend Hunter

Education and E-learning - Disruptive innovation opportunity: Incorporate location-based history guides into school curricula as a way to ...

Intertwining History and Places: The Design of TongSEE Location ...

... Location-Based Augmented Reality Application for History Learning ... Our study contributes insights into how location-based AR applications ...

An Architecture for Points of Interest in Multiple Layers - CoLab

Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers ; Laato Samuli ·, ; Rauti Sampsa ·,.

Augmented Reality in History Education: An Immersive Storytelling ...

Another potential problem of AR technology that might be associated with history education is the use of location-based AR application, that is, learners must ...

Exploring Historical Monuments and Learning History through an ...

... study, students improved their knowledge of history, evaluated ... Location-based augmented reality for cultural heritage education: Creating educational ...

Placed-Based Teaching and Learning: History Lessons that Liberate ...

... application fees. Although budgets are created months before the school year ... 3) Visiting each location uncovered new information and primary source ...

Location-Based Augmented Reality for Cultural Heritage ... - NCBI

This study aims to present a location-based augmented reality (AR) application for cultural heritage communication and education.

Fostering positive emotions and history knowledge with location ...

... learning about history than from interacting with the app. •. Learning ... Location-based mobile AR can promote learning, for example, about history ...

Designing Online Collaborative Location-Aware Platform for History ...

application to study geography, biology and sociology. ... Students will be able to utilize interactive website to engage in inquiry-based learning.

Intertwining History and Places: The Design of TongSEE Location ...

This paper presents a location-based AR application TongSEE that enables users to learn history in authentic context.

(PDF) Location-Based Augmented Reality for Cultural Heritage ...

Location-Based Augmented Reality for Cultural Heritage Communication and Education: The Doltso District Application ... learning about the history ...

Augmented Reality-based historical guide for classes and tourists

The developed guide application it targeted to be used in different scenarios, in particular, during history learning classes, for guidance of the tourists to ...

Pixel International Conferences

Keywords: augmented reality, location based, immersion, mobile app, cultural heritage, history education. References: [1] Azrina, K. (2021). The Development ...

Full article: Evaluating a location-based game to support citizens ...

In this study, we also consider if the city can become a place for playful reflection on history. 3. Study aims. The premise behind the CrossCult:City App was ...

Mobile games to foster the learning of history at archaeological sites

... location-based. audio; GPS-based location information written into the. logfile for use during both debriefing and gameplay. 4. Evaluation. Usability ...

Historical architecture pedagogy meets virtual technologies

Based on the above applications, it can be observed that more and more people are using virtual technology for learning. In conclusion, learning ...