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Middle School Teachers' Perceptions of the Use of Serious Games ...


Middle School Teacher Perceptions of the Use of Serious Games for ...

Attention deficient hyperactivity disorder (ADHD) is the most common childhood neurodevelopment disorder, and digital serious game use has recently shown ...

Middle School Teachers' Perceptions of the Use of Serious Games ...

Digital serious games have also been used as an innovative teaching and learning approach. This study aimed to explore middle school teachers' ...

Middle School Teacher Perceptions of the Use of Serious Games for ...

In this study, I extended what is understood about middle school teachers via digital serious game usage to support student learning for students with ADHD. In ...

Middle School Teachers' Use and Perceptions of Digital Game ...

Middle School Teachers' Use and Perceptions of Digital Game-Based Learning by Spencer Vogt MS and Dissertation Submitted in Partial Fulfillment of the ...

(PDF) Teachers' Perceptions about using Serious Games in Formal ...

According to the findings, teachers are typically open to using SGs in their classrooms. Overall, it can be inferred that the design/development of SGs aimed at ...

EJ1182699 - Games in Schools: Teachers' Perceptions of Barriers to ...

... serious. Middle/intermediate and high school teachers. ... Four factors were found to hinder teachers' use of games in the classroom: 1. challenges of ...

Teacher Perceptions of Digital Gaming and 21st-century skills in the ...

Participant C1, a middle school science teacher often uses serious games and simulations that can be adapted as a learning activity. She observed games to ...

(PDF) Teachers' Perceptions of Using Digital Gaming in Classrooms

The main findings of this study discovered that most of the teachers who were interviewed have a positive attitude toward digital gaming and they think it that ...

Serious games in the classroom: gauging student perceptions

Serious games, or video game-based technology applied to training, learning applications, provide a high fidelity simulation of particular environments and ...

English Language Learner Teachers' Perceptions Of Digital Games ...

infrastructure, and expertise in the school to support serious game use ... Exploring application, attitudes and integration of video games: MinecraftEdu in ...

Using Educational Computer Games in the Classroom: Science ...

Middle school teachers were more confident and reported a higher level of perceived benefits than did high school teachers. Potential distractions appeared to ...

Teachers' views on gameful practices – A scoping review

... attitudes of primary school students and teachers regarding the use of games in teaching ... Using serious game design concepts in secondary school. 2019 11th ...

Students' and Teachers' Perceptions of Using Video Games in ...

Results indicate that perception of game-based teaching is generally defined as perceived expectancy and value of using video games in teaching or learning. The ...

Teachers' perceptions of implementing Digital Game-Based ...

Results showed majority of teachers gravitated toward Edutainment Games and Educational Applications based on pre-existing familiarity, ...

Getting Serious About Serious Games: Best Practices for Computer ...

Computer games and computer-assisted instruction have become prevalent in reading classrooms. However, research-based guidance for teacher ...

The Effects of Game Design Experience on Teachers' Attitudes and ...

perceptions of the use of digital games in the classroom and teacher ... Perceptions of the value of digital mini- games: Implications for middle school ...

Teachers' Perceptions About Classroom Video Games

A significant group of teachers thinks games that are targeted for use in the classroom are pedagogically poorly designed and do not fit for purpose. Other ...

(PDF) Teacher perceptions of the value of game-based learning in ...

The study also confirms that those who are comfortable with digital games will be willing to use them in and out of the classroom. The results showed that ICT ...

Pre-service teachers' perceptions of adopting digital games in ...

The majority of teachers either learned about games in education from other educators (41%), an accidental discovery that games can be used for instruction (21 ...

Teachers' perceptions of implementing Digital Game-Based ...

posively selected middle school teachers who use DGBL. Findings indicated ... favoured Edutainment Games and Educational Applications, to Serious Games, then ...