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Public goods games in directed networks


Public goods games in directed networks - ScienceDirect.com

This paper is a comprehensive exploration of the complexity of the equilibrium problem in public goods games on directed graphs.

Public Goods Games in Directed Networks - ACM Digital Library

We prove that, in directed networks, a broad range of public goods games have intractable equilibrium problems.

[2106.00718] Public Goods Games in Directed Networks - arXiv

We prove that, in directed networks, a broad range of public goods games have intractable equilibrium problems.

Public Goods Games in Directed Networks - NSF PAR

Public goods games in undirected networks are generally known to have pure Nash equilibria, which are easy to find. In contrast, we prove that, in directed ...

Public goods games in directed networks - IDEAS/RePEc

Public goods games in undirected networks are generally known to have pure Nash equilibria, which are easy to find. In contrast, we prove that, in directed ...

[PDF] Public Goods Games in Directed Networks - Semantic Scholar

This work defines general utility public goods games, and proves a complexity dichotomy result for finding pure equilibria, and a PPAD-completeness proof ...

“Best-response dynamics in directed network games”

One of the focuses of theoretical literature of public goods and networks is the convergence of learning processes to the Nash equilibrium. This is to provide a.

EC'21: Public goods games in directed networks - YouTube

Paper presentation at the 22nd ACM Conference on Economics and Computation (EC'21), Virtual Conference, July 22, 2021: Title: Public goods ...

Public goods games in directed networks - ResearchGate

Download Citation | On Mar 1, 2023, Christos Papadimitriou and others published Public goods games in directed networks | Find, read and cite all the ...

Public Goods Games in Directed Networks - ResearchGate

... We complete the characterization of the computational complexity of equilibrium in public goods games on graphs by proving that the problem is NP-complete ...

Public Goods Provision in a Network Formation Game

This study investigates how people provide public goods in a network formation game. In this game, players form a network through bilateral linking.

EC'21 Flash Video: Public goods games in directed networks

Title: Public goods games in directed networks Authors: Binghui Peng, Christos Papadimitriou Full Presentation: http://youtu.be/90GR6kWbeaA ...

Best-response dynamics in directed network games | TSE

We study public goods games played on networks with possibly non-reciprocal relationships between players. These include one-sided relationships, mutual but ...

Provision of Public Goods on Networks: On Existence, Uniqueness ...

Public good provision games, and network games in gen- eral, have recently ... works and some subclasses of directed networks [11]). Finally, we show ...

Best-response dynamics in directed network games - arXiv

One of the focuses of theoretical literature of public goods and networks is the convergence of learning processes to the Nash equilibrium. This ...

Understanding spatial public goods games on three-layer networks

Investment and payoff allocation are modeled as directed networks. In each generation, each individual initiates a PGG centered on itself. Figure 1(b) shows ...

Games Played on Networks - Sites@Duke Express

These games capture a wide variety of economic settings including local public goods, peer effects, and technology adoption. We establish a common analytical ...

Altruism Design in Networked Public Goods Games - IJCAI

only a single edge in the altruism network. However, when the altruism network is directed, we show that the problem is tractable in a broad array of ...

Inducing Equilibria in Networked Public Goods Games through ...

Networked public goods games are one important example of graph- ical games, with utilities only depending on the investment choices by a player's network ...

Best-response dynamics in directed network games - IDEAS/RePEc

We study public goods games played on networks with possibly non-recip-rocal relationships between players.