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Restricting the distribution of visual attention reduces cybersickness


Restricting the distribution of visual attention reduces cybersickness

A recent study found that increased attention to the periphery during vection was correlated with lower self-reported motion sickness ...

Restricting the distribution of visual attention reduces cybersickness

This study investigated whether increased attention to the central or peripheral visual field can reduce motion sickness in virtual reality ...

Restricting the Distribution of Visual Attention Reduces Cybersickness

On the other hand, previous studies have demonstrated that restricting the field-of-view (FOV) decreases cybersickness, suggesting that limiting the attention ...

Restricting the distribution of visual attention reduces cybersickness

This study investigated whether increased attention to the central or peripheral visual field can reduce motion sickness in virtual reality (VR).

Correction: Restricting the distribution of visual attention reduces ...

Yip, S. H., & Saunders, J. A. (2023). Restricting the distribution of visual attention reduces cybersickness. Cognitive Research: Principles and ...

Sai Ho Yip's research works | The University of Hong Kong and ...

Our results demonstrate that restricting attention to the central visual field can decrease cybersickness, which is consistent with previous findings that ...

CyPVICS: A framework to prevent or minimise cybersickness in ...

Restricting the distribution of visual attention reduces cybersickness ... Visual techniques to reduce cybersickness in virtual reality, Proc.

A review of cybersickness in head-mounted displays

Based on these findings, Gallagher and Ferrè suggest down-weighting the vestibular inputs and up-weighting the visual inputs to reduce ...

Jeffrey Saunders's research works | The University of Hong Kong ...

Journal of Vision. Ho Ming Chan. ·. Jie Ding. ·. Jeffrey Saunders · Correction: Restricting the distribution of visual attention reduces cybersickness · Article ...

Design guidelines for limiting and eliminating virtual reality-induced ...

- Design environments such that users can fulfill most of their tasks within 20-min interval to reduce cybersickness and visual fatigue ...

Identifying Strategies to Mitigate Cybersickness in Virtual Reality ...

However, these can constrain the visual experience and reduce immersion [12,16,17,18]. A strategy we propose, which builds upon other FOV-related strategies ...

Test of the Relationship between Visual Attention Allocation and ...

... attention to the periphery reduces cybersickness. In our previous experiment ... restricting FOV to reduce cybersickness, it is also possible that: - H1a.

Orienting of Visual Attention Based on Peripheral Information

Restricting the distribution of visual attention reduces cybersickness. 2023, Cognitive Research: Principles and Implications. Identifying Lines and ...

A Study on Virtual Reality Sickness and Visual Attention - APSIPA

In other words, this implies that the users' explorativeness in VR content may be restricted by the. VR sickness and this leads to the restraint of the ...

Identifying Causes of and Solutions for Cybersickness in Immersive ...

Create powerful, lightweight, and untethered AR/VR HWDs. Reduce visual latencies. Create peripheral devices for senses beyond vision and ...

Preregistered test of whether a virtual nose reduces cybersickness

... lower visual field, which would facilitate attention to and ... Restricting the distribution of visual attention reduces cybersickness.

Is Video Gaming a Cure for Cybersickness? Gamers Experience ...

... cybersickness in a virtual tunnel-travel task and outperformed 'VR-naive' non-video gamers on a visual attention task. These findings ...

Workload's significant impact on cybersickness: A new frontier

cybersickness by reducing the conscious attention focused on the sickness-inducing visual cues. ... The distribution for each condition is shown in. Figure 13.

Predicting cybersickness based on user's gaze behaviors in HMD ...

However, in the inverted VR condition, the level of cybersickness decreased as eye ... visual attention. For this reason, the predictor ...

Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly ...

Another way of mitigating cybersickness is to add stimuli to another sensory channel, providing multi-sensory stimulation that can reduce visual-vestibular ...