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Should the Stronghold series add Fog of War?


Should the Stronghold series add Fog of War?

I actually like it the way it is. Fog of war, in my limited experience, tends to lead to cheap tricks. The game becomes more about deception, hiding things, ...

Thoughts on sieges in the Stronghold series. - Reddit

Does anyone actually enjoy the siege missions where you just start with a limited number of troops? Sieging castles is fine as part of a larger mission.

Does lack of fog-of-war in Stronghold/Stronghold Crusader make ...

Without fog of war in a real time strategy game, if the game is properly balanced and the players are of equal skill, the reactive player will always win.

No Fog of War :: Stronghold HD General Discussions

The maps are generally small enough that it doesn't matter, in my opinion. Now in some of the newer games, like Stronghold Crusader 2, where some of the maps ...

The Fog of War (Stronghold Games) Review by Man Vs Meeple

The Fog of War Review 2 Player Game 120 Minutes Like us on Facebook: http://www.facebook.com/manvsmeeple Follow us on Twitter: ...

Interview with Geoff Engelstein Designer of The Fog of War by ...

You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an “operation” to do so by creating ...

So, Stronghold 3 DOES have fog of war!

So, Stronghold 3 DOES have fog of war! By EaglePrince, November 14 ... Besides that, you can put some hay bale throwers on your engine ...

Last chance for Firefly: ideas for a better game :: Stronghold ...

Fog of War means scouting. It is easy to add a ... I love the Orginal Stronghold Series and the fact that Stronghold ... - They should add thinner bridges to the ...

Way to adjust explored Fog of War...please? - Pillars of Eternity

Overall I tend to agree with what's been said. Cities and Stronghold should have no fog once explored. Sight range is a bit limited as well.

Radio Review #125 - The Fog of War | BoardGameGeek

Each player will remove these Province cards from their Province deck, and place them face up in front of their play area to show that they ...

Stronghold 3 Interview Article - Gaming Nexus

... create true fog of war with Stronghold 3. The idea is that ... What kind of challenges does adding realistic physics to the game create?

If You Like Fog Of War, You'll Love These Rules - BoardGameGeek

You can't be sure exactly when your reinforcements will show up, and your opponent doesn't even know you have them! (Both of those elements are ...

How to play The Fog of War - YouTube

Comments11. thumbnail-image. Add a comment... 14:34. Go to channel ... The Fog of War (Stronghold Games) Review by Man Vs Meeple. Man vs ...

Stronghold 3 - Wikipedia

Unlike previous games in the series which were published by Take-Two ... A new fog-of-war mechanic was introduced for night-time game play, during ...

The Fog of War User Guide.pdf - Vassal

The message area will show the following text;. “- The Fog of War version 1.0 ... The Fog of War © 2016 Stronghold Games www.StrongholdGames.com. Game ...

Fog of War in Cities/Stronghold - Pillars of Eternity: Technical ...

Not sure if this was intended, but is there any way you could disable the fog of war so everything is visible in Cities, Towns, and the stronghold after ...

The Fog of War Review - with Joe Steadman - YouTube

Joe Steadman takes a wargamer's look at The Fog of War, designed by Geoff Englestein, and published by Stronghold Games!

Stronghold 3 - Stronghold Wiki - Fandom

The day-night cycle introduces temporary fog of war to add strategic depth. External Links. The official Stronghold 3 website · The official Stronghold 3 ...

Clan Wars Update: Fog of War | General News - World of Tanks

* - Fog of War means that both teams will have no information about each other's line-up until they detect enemy vehicles in battle. To find out ...

RTS Fog of War done in Godot - Part 1 : Concept Study Introduction

Every RTS needs this, it belongs to the genre, you can't expect to make a RTS and not do it, unless you come with something creative, ...