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Solo city builder dev says indie developers' efforts need to count


Solo city builder dev says indie developers' efforts need to count

Being a game developer is hard, and being an indie one is even harder. The solo developer of city builder Bulwark Evolution: Falconeer ...

GamesRadar+ on X: "Solo city builder dev says indie developers ...

Solo city builder dev says indie developers' efforts need to count: "You can't polish up that turd, you need to let go and move on" ...

"We've given up half the industry to games as a service," says solo ...

Sala is a vocal supporter of indie dev efforts, and previously told us that he thinks they should be given more room for failure since "your ...

Solo City Builder developer says indie developers' efforts must count

Solo City Builder developer says indie developers' efforts must count: “You can'. Being a game developer is hard, and being an indie developer ...

Solo city builder dev says indie developers' efforts need to count - Inkl

Bulwark. Being a game developer is hard, and being an indie one is even harder. The solo developer of city builder Bulwark Evolution: Falconeer ...

I'm a solo developer making a relaxing City Builder game ... - Reddit

Hey! I'm solo indie developer who is making a city builder with a unique building system called Lands of Koastalia.

Solo city builder dev says indie developers' efforts need ... - MxM News

Solo city builder dev says indie developers' efforts need to count: "You can't polish up that turd, you need... Continue to ArticleRead ...

Tomas Sala, solo dev of Bulwark Evolution, shares tough love for ...

Tomas Sala, solo dev of Bulwark Evolution, shares tough love for indie game creators: 'You can't polish up that turd.' Should aspiring ...

Solo developer and scale - Unity Discussions

there are some (but still very few in the grand scheme of thinhs…there are 15,000 other solo devs whom their game…see almost no return/success).

How much money do indie developers make from selling their games?

A 'city builder' indie game sold, on Steam 31k copies at an average of $2.25 (3.99 list averaged with sale prices as low as 75% off - .99).

GamesRadar+ on X: "Solo indie dev behind hit city builder says ...

Solo indie dev behind hit city builder says devs should have more room for failure because "your first game always fails" and "their 10th ...

Becoming a solo Indie developer with little programming/graphics ...

Everybody starts somewere DarkHalo and if you have no art skills or coder talents then your going to be hard pressed to make anything decent ...

Can indie game developers become millionaires? SteamSpy shows ...

Many indie developers have the aim not to become millionaires but to earn enough so they can keep making the games they envisioned full time for ...

New lows for players count :( :: Cities: Skylines II Genel Tartışmalar

Has anyone checked steamdb charts? CS2 keeps losing players despite all the efforts by CO to keep it relevant. At this pace, paradox will dump the game soon ...

Ask HN: Any solo game developers here? - Hacker News

Hey HN,. I'm a full time game developer fifteen months into creating my city builder game. It's a lonely journey so I put together a very ...

Building a World Solo With UE5's Tool Suite - The Axis Unseen

This week we will be chatting with Nate Purkeypile, the solo developer behind The Axis Unseen, a heavy metal horror game where you hunt ...

Lidia Martinez Prado on LinkedIn: Unity's Just Not Into You, Indie ...

" (Tyler Wilde) Hit medieval town builder Manor Lords is frequently said ... says it was "hand crafted by a solo developer. ... has been the primary creator ...

Ask HN: Any solo game developers here? - Hacker News

While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optimize my the creative ...

How I would approach solo gamedev - YouTube

I've always had the option of working on games together with other people. But I'm part of a minority. So what would I change if I suddenly ...

From Zero Experience to Solo Game Dev in 18 Months (Without ...

Game development is hard. Very hard. I wrote this “Lessons Learned” blog to highlight the most important resources, key messages, ...