Standard Status Effects
In games, a status effect is any temporary modification to a character's usual abilities or rules (especially rules of combat).
Standard Status Effects | Tropedia - Fandom
For some reason, the effects of hazardous status effects, within the rules of the game, almost never change. Poison is going to slowly sap your HP.
Status Effects: What does your game have? : r/RPGdesign - Reddit
Comments Section · Light status condition are a very natural and intuitive way to encourage teamwork. · Status conditions merge combat and non- ...
Element-based status effects? - RPG Maker Forums
You can balance OP status effects simply by making the chance lower, burn can be guaranteed but sleep can be like a 20% or whatever. I tend to ...
What's the Point of Status Effects? ~ Design Doc - YouTube
Making bosses immune to status effects makes status effects useless in the rest of the game. That's something that has bothered me for years.
Needs Help: Standard Status Effects - TV Tropes Forum
Standard Status Effects is getting very close to being too long. It is already soft split into different types of effects. We could just move ...
Status Effect | Rogue Adventure Wiki - Fandom
Status effects are any effect that is generated on an enemy other than ... Your cards have the ability to generate 5 standard status effects to the ...
Status Effects - Another Eden Wiki
The status effect cannot be removed except by defeating the curse user. Darkness, Status Darkness.png, Physical attacks miss sometimes. Magic ...
In role-playing games, a status effect is a temporary modification to a game character's original set of stats that usually comes into play when special ...
New status effects? | EN World D&D & Tabletop RPG News & Reviews
What about a status effect that demands you take your actions in a predetermined order -- for example, you act in minor->move->standard on your ...
Creating a Standard - Unit Status Effects - Spring RTS Engine
Status effects? What are you talking about? Examples might be the best at explaining this. From Total Annihilation: Unit paralyzed. (Yes, ...
Why do RPG creators waste time programming in status effects if ...
Thus, it is not a waste of time to have status effects to begin with, since they can often be used on weaker/average enemies or minor bosses.
A Discussion about Status Effects in RTS - TL.net
One last thing before we move on: technically speaking, a status effect is, as described in the name, something applied to a unit or other more ...
Status Effects | Tabletop Roleplaying Game Design - RPGnet Forums
Many games feature debilitating status effects, typically inflicted by special abilities and spells. In fact, such status effects have become a hallmark of the ...
Opinion on status ailments :: Metaphor: ReFantazio General ...
It's somewhat dependent on area. Some enemies are more weak or resilient to some effects more than others. Many of the times where an enemy ...
Status Effects — The Stonebound Saga
Many character abilities add Status Effects to the defending character or target. When a status effect has been added to a character, the player adds the ...
Status Effects - Official Toontown - Corporate Clash Wiki
Status Effects are a feature added in the v1.2.0 update to further improve the battle system and allow unique interactions between Toons and Cogs.
08 Status Effects - RPG Editor: ORK Framework
Status effects are used for all kinds of status changing afflictions – positive and negative. E.g. poison (damage over time) or giving status ...
Power Options, Status Effects & Mutual Assured Destruction
Power Options, Status Effects & Mutual Assured Destruction · Ongoing damage – Deals additional damage each round. · Movement – PC or ally can move ...
Status Effects - the RotMG Wiki - RealmEye.com
The standard statuses that enemies can be potentially immune to are Stun, Stasis, Paralyze, Daze, and Slow.