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- Ten simple rules for training scientists to make better software🔍
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Ten simple rules for quick and dirty scientific programming
Ten simple rules for quick and dirty scientific programming - PLOS
Ten simple rules for quick and dirty scientific programming. PLoS Comput Biol 17(3): e1008549. doi:10.1371/journal.pcbi.1008549
Ten simple rules for quick and dirty scientific programming - PMC
The quicker you code, the more scientific ideas you can potentially test and publish. However, if coding quickly means coding sloppily, then ...
Ten simple rules for quick and dirty scientific programming
sistent seed values, to avoid randomness in unit test results. ... fied by unit testing. ... to write higher-level integration tests rather than ...
Ten simple rules for quick and dirty scientific programming
“In our guide, we focus on software development speed and formulate a set of 10 simple rules for writing good enough quality code with minimal ...
Ten simple rules for quick and dirty scientific programming
Ten simple rules for quick and dirty scientific programming ; Status: Published ; Publication type: Journal Article ; Year of publication: 2021 ; Journal: PLOS ...
Ten simple rules for quick and dirty scientific programming - Altmetric
Ten simple rules for quick and dirty scientific programming · About this Attention Score · Mentioned by · Citations · Readers on · X Demographics · Mendeley readers.
Download Citation - PLOS Computational Biology
« Back to Article. Download Citation. Article Source: Ten simple rules for quick and dirty scientific programming. Balaban G, Grytten I, Rand KD, ...
Ten simple rules for training scientists to make better software
... quick-and-dirty. coding style initially, they quickly become time ... An oceanographer tells how she managed to host a programming workshop at a ...
Ten simple rules on writing clean and reliable open-source scientific ...
... scientific programming [8]. Here, we add to this collection with ... Ten simple rules for quick and dirty scientific programming. PLoS ...
Geir Kjetil Sandve on X: "Often feel guilty writing quick and dirty code ...
... when and where to go for quality and when to go for speed - "Ten simple rules for quick and dirty scientific programming": https://t.co/
Ten simple rules on writing clean and reliable open-source scientific ...
Here, we propose 10 “rules” centered on 2 best practice components: clean code and testing. These 2 areas are relatively straightforward and provide substantial ...
Ten simple rules on writing clean and reliable open-source scientific ...
Functional, usable, and maintainable open-source software is increasingly essential to scientific research, but there is a large variation in formal ...
Ten Simple Rules for Reproducible Computational Research (PLoS)
Comments Section · Rule 1: For Every Result, Keep Track of How It Was Produced · Rule 2: Avoid Manual Data Manipulation Steps · Rule 3: Archive the ...
Ten simple rules for documenting scientific software : r/programming
I rather read the comments and understand it at a high level very very quickly. Nobody has time. Proper documentation of code helps a company in ...
ATLaS: Assistant Software for Life Scientists to Use in Calculations ...
for scientific computing [8]. Python help develop computational research tools by ... Ten simple rules for quick and dirty scientific programming. PLOS ...
Gabriel Balaban - Google Scholar
Ten simple rules for quick and dirty scientific programming. G Balaban, I Grytten, KD Rand, L Scheffer, GK Sandve. PLoS Computational Biology 17 (3), e1008549, ...
Ten Simple Rules | O'Really? - Duncan Hull
Ten quick tips for teaching programming by Neil Brown and Greg Wilson ... This short paper from Neil Brown at King's College London and Greg ...
Ten Simple Rules for the Open Development of Scientific Software
To make the development of open scientific software more rewarding and the experience of using software more positive, the following ten rules are intended ...
Astronomers Detect 'Waterworld With a Boiling Ocean' in Deep Space
And there does not be many rules on where the big planets end up ... simple. But that results in an arbitrarily large number of actual ...
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human ...