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The mobs design is mostly harmless at range and hurts melee a lot


The mobs design is mostly harmless at range and hurts melee a lot

The mobs design is mostly harmless at range and hurts melee a lot · Fire salamander tail splash attack that leaves a dot aoe that forces you to ...

The mobs design is mostly harmless at range and hurts melee a lot

The mobs design is mostly harmless at range and hurts melee a lot ... It's easy. If you only have a melee weapon vs ranged weapons you do 2 things ...

mobs are excessively easy due to players' power creep, hurting ...

The problem is that mobs weren't updated to handle these changes; most mobs are designed to fight players with completely different capabilities ...

Thread: fix melee range of mobs - Anarchy Online Bulletin Board

Having melee mobs hitting you from "only" 40 meters hardly fixes the problem. I agree that mobs standing too close makes it hard to see but ...

I don't understand how most of you don't complain about ranged ...

I don't die a lot but when I do it is mostly to ranged enemies ... To keep the balance between range and melee is important. It makes ...

Death of Melee – why melee is bad in 5th Edition

Most melee weapons have a range of 5 feet, with a few(coincidentally ... lot of melee-focused enemies. In fact, of the 764 monsters in ...

Are mobs stronger between 15-20? - DDO Forum

Sharn is part of the modern scaling, where mobs are just downright more dangerous. You can't get away from that. Comparing Sharn to, say, ...

The Flanking Rule: Why Many DMs Hate It and Why I'll Still Use It

If they rush in to flank for cheap advantage on a melee attack, the consequences are theirs alone to bear. As for front-line fighters, skirmishers and shock ...

Creeper - Minecraft Wiki

A creeper is a common hostile mob that silently approaches players and then explodes, which can destroy blocks and kill unarmored players on any difficulty ...

Struggling as a magic user :: ELDEN RING General Discussions

Magic builds are never fun because most bosses are designed for melee ... They are mostly harmless that way and you can hit them with ...

How Vermintide 2 is specifically designed to punish Melee and ...

Most specials can't be approached in normal combat either due to distance or due to the dangers of getting disabled/fired at while trying to ...

Ranged Enemies Suck... - Wynncraft Forums

Projectile Enemies: Are you in range? If yes, then no. ... Melee Enemies: They're not too bad - just don't let them swarm you, occasionally pop a ...

[v1.0.2.1] Electrocute Warder(?) - A Shockingly Versatile Build

This is hybrid melee/caster build with high dps that is designed to be tanky and versatile. Facetanking most of the time while also having the ability to fight ...

I still don't understand how to avoid PVE enemy damage

... range and melee if your profession can afford it. Switch it up using weapon exchange when needed. The dodge being only 2x is pain really ...

November 2024 Version Update - FFXIAH.com

The real problem is it will pick something completely out of your melee range, which is impractical. Its clearly designed a way to target ...

My thoughts on melee characters (Rant) - Barony - Steam Community

... almost impossible to dodge the fireballs at melee range. Of course ... the demon's design goal is to be the most imposing and dangerous ...

The good and bad about PoE. - Forum - Path of Exile

You can especially notice this bad game design when interacting with Blight. You literally cannot fight the enemies in blight with a melee ...

The Ghost In The Tent - Jason Nark

Mostly Harmless weighed just 83 pounds. While friends said Rodriguez liked to travel and go for walks, none recalled him ever talking about long-distance hiking ...

[STRATEGIES] Frosthaven – Trapper strategy guide

throwing traps is just 3-range attack, extra range ... Still mastery is tempting and probably most players will take the Path of Pain.

Tutorials/Combat - Minecraft Wiki - Fandom

Charged creepers are one of the most dangerous mobs in the game, with it's ... mobs from distance, due to wither skeletons only using melee attacks. In ...