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The prosocial and cathartic potential of immersive media on ...


The prosocial and cathartic potential of immersive media on ...

Recent scholarship in media entertainment supports the potential of meaningful and thought-provoking or eudaimonic narratives to facilitate a host of ...

The Prosocial and Cathartic Potential of Immersive Media on ...

The results also indicated that immersive technology might facilitate media enjoyment through catharsis. Keywords: immersion, elevation, ...

The Prosocial and Cathartic Potential of Immersive Media on ...

Download Citation | The Prosocial and Cathartic Potential of Immersive Media on Eudaimonic Entertainment Experiences | Recent scholarship in ...

The prosocial and cathartic potential of immersive media on ...

The prosocial and cathartic potential of immersive media on eudaimonic entertainment experiences. Tianen Chen, Alicia Hong, Ziyan Liao, Pan Meekajit, Yin ...

0000-0002-3273-9251 - ORCID

The prosocial and cathartic potential of immersive media on eudaimonic entertainment experiences. Psychology of Popular Media. 2023-10 | Journal article. DOI ...

‪Tianen Chen‬ - ‪Google Scholar‬

The prosocial and cathartic potential of immersive media on eudaimonic entertainment experiences. T Chen, A Hong, Z Liao, P Meekajit, Y Wang. Psychology of ...

On the influence of individual characteristics and personality traits ...

The prosocial and cathartic potential of immersive media on eudaimonic entertainment experiences. Chen 1,. Hong 2,. Liao 3. et al. 2023. Psychology of Popular ...

VR content and its prosocial impact: predictors, moderators, and ...

The review identifies trends in research on the prosocial potential of VR content, among which perspective taking stands out as one of the most common ...

VR content and its prosocial impact - Frontiers

research on immersive VR media's potential to elicit prosocial ... and cathartic potential of immersive media on eudaimonic entertainment ...

Immersive Experiences Are Having a Moment—Their Cathartic ...

In my supine state, it occurred to me that immersive experiences are basically mass group therapy, a salve for the stress of our never-really- ...

Analysis of Variance on Negative Emotional Valence | Download ...

... cathartic effects of media content on users. ... The Prosocial and Cathartic Potential of Immersive Media on Eudaimonic Entertainment Experiences. Article.

VR content and its prosocial impact: predictors, moderators ... - OUCI

The review identifies trends in research on the prosocial potential of VR content, among which perspective taking stands out as one of the most common ...

Immersive Media Presentation and Preschoolers' Prosocial Behaviors

Although scholars have asserted that it is necessary to explore the effect of immersive media presentation on preschoolers' prosocial behaviors, ...

User reviews of the impact of immersive media experiences: A ...

turn gives immersive narratives the potential to promote prosocial behavior, i.e., altruistic, cooperative behavior engaged in by individuals with the aim ...

Search results for author:(Liao, Hong)

The prosocial and cathartic potential of immersive media on eudaimonic entertainment experiences. By Chen, Tianen. Publication Psychology ...

Directing for Cinematic Virtual Reality: how the traditional film ...

The prosocial and cathartic potential of immersive media on eudaimonic entertainment experiences. Tianen Chen, Alicia Hong, Ziyan Liao, Pan Meekajit, Yin ...

Immersive media, social change, and creativity

restores its cathartic aspect; [2] (…) intimacy – because of the. 6 Carlos ... that immersive media has the potential to raise social awareness, but not.

6. Promises, Pitfalls, and Potentials of Immersive Journalism

This research is also the site of claims for the pro-social potential of VR, which provide a significant context for its adoption for nonfiction. Less attention ...

The Prosocial Effects of Immersive Media on Users' Attitudes and ...

This experimental study examined how varying the degree of immersiveness of a short documentary about a remote health issue influenced ...

Immersive virtual video game play and presence: Influences on ...

We predicted that playing a violent video game using an IVET platform would lead to increased presence and aggressive feelings and behavior.