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Troubleshoot shadow map problems


Troubleshoot shadow map problems - Maya - Autodesk Help

Troubleshoot shadow map problems. Avoid instancing lights. Copy the lights instead of instancing. For light fog, make sure that light fog is duplicated ...

Can someone help me figure out what's wrong with my shadow map?

First render your shadow map to a full screen quad and check that it looks as it should. Secondly don't render what isn't shadowcasting in your shadowmap pass.

How to fix shadow mapping problems - Stack Overflow

I tried increasing the resolution of the shadow map to a massive 8192x8192 and it did indeed make the sawtooth much finer (though still perfectly visible)

Problem getting shadow mapping to work correctly - Khronos Forums

I have spent the last few days trying and failing to get this shadow mapping working. Basically all I am getting is a rendering of a mostly white scene albeit ...

Virtual Shadow Maps not working - Rendering - Unreal Engine Forums

Try converting this piece of Geo to a Nanite object and save and reopen. Also go through all the steps to get Lumen set up. There are a few ...

First time shadow mapping problems

Using polygon offset and/or drawing the back faces into the shadow map are the standard solutions (well...workarounds really) for shadow acne.

Shadow Mapping - Common Problems & Solutions - YouTube

Sources: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ ...

Messed up with shadow mapping - Questions - three.js forum

I'm moving from R152 to R162. I've solved all the issues related to the change in the illumination model. But I can't fix shadow mapping.

Maya User's Guide: Troubleshoot shadow map problems - Autodesk

Troubleshoot shadow map problems. Avoid instancing lights. Copy the lights instead of instancing. For light fog, make sure that light fog is duplicated ...

Done fixing the shadow maps - Electronic Meteor - WordPress.com

The first problem I resolved in an hour- it had to do with the shadow maps “tearing” between the cascade splits. Those portions would either be ...

Common Techniques to Improve Shadow Depth Maps - Win32 apps

Also, having too high of a resolution can cause severe performance issues because of texture access patterns. Perspective shadow maps (PSMs) and ...

Chapter 14. Perspective Shadow Maps: Care and Feeding

The usual problem of shadows looking great near the camera but having poor quality on distant objects is the typical result of unbalanced shadow map texel area ...

Shadows flicker (Shadow Mapping) - JVM Gaming

Keeping the extent constant and the shadow map square is supposed to fix that. pitbuller April 29, 2015, 9:06pm #11. theagentd: pitbuller: Snapping to texel ...

Shadow Mapping - LearnOpenGL

We can solve this issue with a small little hack called a shadow bias where we simply offset the depth of the surface (or the shadow map) by a small bias amount ...

How to fix artifacts in lumen shadows? - Unreal Engine Forum

This problem can be solved by changing the shadow map methot from “virtual shadow map” to “standard shadow map” in the rendering tab on the project settings.

problems with shadow mapping(frontface culling, depth texture)

As I searched around I found many sites mentioned that frontface culling could reduce self-shadowing artifacts, but I failed to generate shadow ...

Dealing with Shadow Map Artifacts - WillP GFX

In a previous post on stack stabilization, the linked video showed a few major issue with shadow mapping. These issues have plagued the ...

Directional Light Shadow Mapping Issues - GameDev.net

I've been trying to re-implement shadow mapping in my engine using directional lights, but I have to throw shade on my progress so far.

Shadow Mapping Unleashed! // OpenGL Tutorial #38 - YouTube

In this video we take a look at five techniques to reduce the effect of several known problems in shadow mapping such as shadow acne, ...

Improvements to performance on directional shadow maps #6948

@mrjustaguy the problem is that the camera still moves and therefor the center point of the shadow map. That means that unless the player stands ...