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What's an Optimal Mana Curve and Land/Ramp Count for ...


What's an Optimal Mana Curve and Land/Ramp Count for ...

In this article, I will answer these questions by providing handy frameworks based on mathematical modeling and optimization.

How much land/ramp to include based on mana curve? - Reddit

Ideally, I try to operate around 36-37 lands. The more competitive your meta is, the less lands/more ramp you want. Also, for my purposes, I ...

How to Build Commander Mana Curves: Game Length, Ramp Cost ...

For two to three-mana Commanders, the ideal curve is flatter, shaving two-drops and three-drops for more one-drops, five-drops, and six-drops.

Frank Karsten's article: optimal land/ramp count for Commander

"In recent years, I have seen various deck building templates that recommend around 36 lands in Commander. Indeed, the typical land count on ...

How Many Lands Do You Need in Your Deck? An Updated Analysis

Also, in a recent article, I determined an optimal mana curve and land/ramp count for Commander. This work optimized the mana curve and the ...

Land ratio vs mana curve - Board & Card Games Stack Exchange

4 Answers 4 · Based on the logic above and general consensus among MTG players, a "midrange" deck that relies on its three- and four- drops for ...

How Much Ramp Should You Really Play in Commander? - Draftsim

Decks with a lower mana curve can get away with the average land base of 37 to 38 lands, a few mana dorks, and three to five mana rocks. A ...

How Many Lands Should You Run in MTG's Commander Format?

Mana accelerators that cost two or fewer are much closer to a land than those that cost three or more, but for any of these cards to really ...

Optimal mana curve and land/ramp count for commader

This also means that if you play a commander with a mana value of less than 4, you shouldn't play 2mv-ramp spells (like signets), because it would throw off ...

How many lands is correct (on average)? - MTGNexus

Objectively correct answer: it depends on your curve, what turn it becomes acceptable to miss land drops, how much ramp you run, and your ability to draw cards.

What is the best ratio of mana dorks, lands and land ramp spells for ...

There is alot of ramp in standard; you really want to also apply Cultivator Drone and some of the green Eldrazi that makes scions. HOWEVER. If ...

What's a good mix of lands, mana rocks,... - Channel Fireball

What's an Optimal Mana Curve and Land/Ramp Count for Commander? Wait, you're playing 36 lands in a Commander deck!... Philip Coleman and 39 ...

How Many Lands Do You Play in a 60-card Deck? - Magic General

It really depends on what kind of deck you play. Aggressive low curve decks obviously play less lands while high cost midrange or control decks play more.

What kind of mana curve is best for an aggro-control deck in Magic

The “mana curve” is the distribution of mana costs for all of the non-land cards in a given deck. It's important to analyze a deck's mana curve ...

How Much Ramp is Right For Your Commander Deck?

In most cases, I will prioritize Land Fetch first (when available), then Mana Rocks, then Mana Dorks. Land Fetch not only accelerates how much ...

Everything You Ever Needed to Know About Mana Curves in Magic

Having a well-balanced mana curve is critical for a deck's consistency and performance. Too many high-cost spells can lead to a slow start, ...

How To Build Every Commander Mana Base | The Definitive Guide

What's the Right Land Count for Commander? Nitpicking Nerds•48K ... Tolarian Tutor: Mana Curve and Land Bases - A Magic: The Gathering Study Guide.

Facebook Groups | Magic: the Gathering MTG - Facebook

... What-s-an-Optimal-Mana-Curve-and-Land-Ramp-Count-for-Commander ... lands plus a Sol Ring, then cut a land for every two or three ...

ChannelFireball on X: "What's a good mix of lands, mana rocks, and ...

does the math so you don't have to! ... What's an Optimal Mana Curve and Land/Ramp Count for Commander? From channelfireball.com.

How Many Lands in a Commander Deck? Mana Bases 101 - wikiHow

For example, a “low” curve might contain mostly 1- and 2-drops and “top out” at a card with 4 mana. These kinds of decks can usually justify a lower land count.