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moveWithCollisions not working when changing y rotation of mesh


moveWithCollisions not working when changing y rotation of mesh

I haven't known for a week why moveWithCollisions doesn't work when the mesh (wall) is in ay axis specific rotation.

moveWithCollisions not working when changing y rotation of mesh ...

I created a invisible capsule mesh and added your character as a child of that, this way you can use moveWithCollisions on the capsule object which should give ...

Questions about MoveWithCollisions - HTML5 Game Devs Forum

For fake gravity (an intersectsMesh/ground, so far)... there is a problem. Fake gravity-adjusting (forcing Y positions) likely affects ellipsoid ...

Collision line not working on rotated/stretched object : r/gamemaker

image_angle will always change the bounding box, but if it's not set to "precise" or "with rotation" for the collision checking, the bounding ...

moveWithCollisions - HTML5 Game Devs Forum

I'm using moveWithCollisions to control the position of a mesh, it can move along X, Y , Z axis. ... meshes, it works, but not that desiable.

Collision of Object doesn't match the static mesh when it rotates

the problem is I don't know how to make the collision match the rotation of the barrel when it rotates, I'm guessing it might be because its ...

Rigidbody rotation causing collision issues - Unity Discussions

tilt the camera rig (centered on the player's ball). change the gravity to the tilted “down” axis of the camera. This makes the physics engine ...

Rotational Physics - Let's Make a Physics Engine [23] - YouTube

We will discuss the mathematics and write the code to add rotation to our physics objects so when we resolve the collisions the objects will ...

Collision Detection Between Rotated Rectangles – HTML5 Canvas

In this video you will learn to how to detect for collisions between rotated rectangles using the Separating Axis Theorem.

Help! What I am trying to do is rotate my turtle's mesh based ... - Reddit

... y axis which changes the X and z rotation value (expected) ... I mean rotate not on the local y axis but along the normal of the slope.

Windows - Rotation with Collision in Mind - GameMaker Community

This stops collision issues, however it allows the bacteria to look like it's stuck in a wall. This is my current solution. 2) Turn the ...

Flip/rotate game object with many children and collision (SOLVED?)

... rotation of 45degrees around Y?” Since rotations are updated continously, we'll need to alter the Box2D shape continously, which obviously is not ideal.

Collision library that take rotation in to account - LÖVE

I can make the collider rotate or move with my sprites but I can not ... y instead of using the move command is not working but I have no idea why ...

unity - No Collision while rotating. Object rotating with Rigidbody ...

I'm working on a 3D game, and having issues with the colliders. My ... Rotation script is a basic vector transform on the y axis. When ...

Rigidbody rotation constantly spins upon collision. - Unity Discussions

Update for anyone with a similar problem: Freezing the Y Rotation of the object can fix this problem. Unfortunately, I need the Y Rotation for ...

Untitled

... meshes. * Doesn't work with multi-materials * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/facetData#facet-depth-sort */ get ...

Weird Box3 behavior - Questions - three.js forum

dim of your box3helper ( AABB) is calcuted according x,y,z axis at every time . so if use it after rotation of your group , dim change and will ...

Unexpected rotation in plane controls - Help - Godot Forum

Changing it to Y does technically fix the issue, but causes an even bigger problem. zdrmlpzdrmlp January 29, 2024, 3:58am 9. also if you ...

Rotate and move object with finger - Games - Solar2D Forums

i guess i can do the next collision and scene things myself but now i am struggling at rotating and moving the object. i have a background and a ...

Rotating Rectangle Collision | GameMaker Community

... changing the way the object is drawn, rather than rotating it with image_angle. ... It might not be the most physically accurate, but it should work pretty well.