Events2Join

What's an Optimal Mana Curve and Land/Ramp Count for ...


The Ultimate Guide to Effective Mana-Bases

There is always a risk that you get hands full of bounce lands which are unplayable without at least 1 basic, but the 35 land formula gives you ...

Commander Deck Building Guide: How to Build a great deck

One general ratio to consider is that you need about 2-3 ramp sources per 1 land you remove from the deck. Mana curve: The lower the mana curve, the less lands ...

The Trinket Mage - The EDH Deck Building Template #mtg - EDHREC

Although this was not a normal template I hope it still helped you think about what your deck needs! ... Optimal-Mana-Curve-and-Land-Ramp-Count- ...

Eight intriguing numbers in Magic: the Gathering - Ultimate Guard

While there's no universal rule, most Commander decks should aim for around 38 or 39 lands, complemented by roughly 8 mana rocks, ramp spells, ...

The Math of Manabases in Magic the Gathering: Commander

They will be counted as 1/3 of a mana source. This is because I assume to have at least 33 lands, thus drawing a card will yield a land with 33% ...

Your Manabase Deserves Better - YouTube

Hitting your land drop every single turn is one of the most powerful things you can do in a game of Magic.

Land calculator for decks | Magic: the Gathering MTG - Cards Realm

If you want an optimal mana base, you need to have at least 8 to 12 dual lands. Each color needs to have at least 11-17 lands producing mana in a 60 card deck.

Stop Playing Rampant Growth in Commander

is unconditional two-mana ramp! When you cast it, you get an extra land for the rest of the game. Because it's so cheap, you're able to use it ...

The Ramp Decks: A Beginner's Guide - Quiet Speculation

Despite what it sounds like, you don't actually have to play land ramp spells to count as a Ramp deck. In fact, most of the really famous ...

Commander Mana Bases: How Many Lands Should You Run?

You'll hit your fourth a little more than half the time. Look what happens if you up your Commander land count to 40, or 24 in a 60-card deck.

Let's Talk About Lands Again - Star City Games

The Castle cycle from Throne of Eldraine is a great way for mono- and two-color decks to get a land that taps for colored mana and also has a ...

What would be a good commander for a green ramp deck in Magic ...

If your mana ramp is getting lands into play, my personal favorite is Baru, fist of Krosa. It's not the best commander (the grandeur effect ...

Exploring Blue Ramp Cards in MTG - Fageverld

Pay attention to your deck's mana curve. Blue ramp cards are particularly useful for decks that include higher-cost spells. Choose cards that ...

What's Better in Commander: Card Draw or Ramp?

Spending the most mana is usually a good predictor of who wins a Commander game, but without hitting your land drops, you're going to fall ...

Am I an idiot for running 34 lands in almost all my commander decks?

My good decks run 28-30 lands and 20-23 of the best mana ramp available in the format, with an average mana cost of 1.81, 1.87, and 1.9. Even at ...

EDH101: What is Ramp in Commander? - Bolt the Bird

For example, Arcane Signet fixes your mana and ramps you. Meanwhile, Land Tax only fixes your mana it does not ramp. Each color tackles ramp ...

MTG Mana Calculator - Find out how much mana you need.

2 Mana Breakdown. The total cost of all your cards for each of your colours. Red Mana Red Green Mana Green

Fix these MISTAKES with your mana rocks & ramp in Commander

This is why you see cEDH decks with lower land counts - they have the moxes and mana crypts that allow them to be playing all out turn 1 or 2.

Magic The Gathering: What Is Ramp? - TheGamer

Ramp is anything that gives you access to more mana than the usual one land you can play each turn.

How Not to Lose – Part One - MTGO Traders

I count cheap (less than three casting cost) mana creatures and spells as half a land. This deck had three: Birds, Elves and Rampant Growth. The curve is very ...