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Middle School Teachers' Perceptions of the Use of Serious Games ...


An Exploration of EFL Teachers' Perceptions of Using Game-Based ...

Digital game-based learning and serious games in education. ... teacher education: A strategy to integrate digital games into secondary schools.

Serious Games in Education - CiteSeerX

In our research we use the serious game E and Eve's Electrical Endeavors, which is designed to instruct high-school students about electrical engineering. We ...

COMPUTER SCIENCE AND PRIMARY EDUCATION TEACHERS ...

2011). This research aimed to computer science teachers and primary education teacher's perceptions, regarding the use of digital games, as a teaching and ...

exploring teachers' perceptions of the impact of digital game-based ...

games for classroom use must be high-quality and directly relevant to lesson objectives. Sáez-López et al.'s (2015) findings suggested that teachers prefer ...

English Teachers Perception of Using Game-Based Learning (GBL ...

There are 40 teachers, 21 teachers in Senior High School, and 19 in Junior High Schools. ... ), Serious games in education: A global perspective. (pp ...

Teacher Perceptions of Gamification in Mathematics Grades 6-8

... games, gamification, teacher perception, qualitative, middle school. Page 6 ... teachers' perceptions of the value of game use in the mathematics classroom.

The use of Digital Game-Based Learning (DGBL) in teachers' training

DGBL, serious games and learning. According to the literature on the protective role that DGBL has on teaching and learning processes (Lei et al., 2022), ...

The Impact of Serious Games on Learning in Primary Education

In addition, inadequate methodology and teacher unfamiliarity can cause negative effects, such as apathy towards serious games. Regarding the intervention areas ...

PE teachers' perceptions of and experiences with using the TGFU ...

teaching games in secondary PE education. Research findings concerning both elementary and secondary PE teachers reported that PE teachers had.

Teachers and Students' Perceptions of Using Digital Games in ...

Vogt, S. (2018). Middle school teachers' use and perceptions of digital game-based learning (Doctoral dissertation, Walden University, America).

Preliminary Insights About Pre-Service Teachers and Video Games

Integrating video games into the classroom is a promising way to enhance learning experiences, as the market of serious games is expanding.

Barriers to the Digital Game-Based learning at Secondary level In ...

The present quantitative descriptive study has explored the barriers that hinder teachers from using digital game-based learning approaches.

Digital Game-Based Learning: Teacher Training, Perceptions ...

The purpose of this quantitative study was to determine current teacher training practices, both preservice teacher preparation programs and school district ...

Serious games examples that explain all you need to know

The method that uses video games for learning purposes is known as game-based learning. The key lies in the fact that the content and the skills ...

Perceptions of a Game-Based Exam in the Genial.ly App - MDPI

Some games and online platforms that students and teachers prefer to use ... using Genially and WhatsApp for high school students. J. Chem. Educ. 2022, 99 ...

How are Serious Games used in the Classroom setting? - Based on ...

... high school English class that utilizes a serious game. Findings: In ... For instance, you can use teaching method design from serious games to instruct.

(PDF) Teaching Teachers about Serious Games | Katrin Becker

These are the games tendency to require learning for efficacy, understanding over recitation, and diagnosis the system. These three observations are then ...

Based Learning for Students with Special Needs: A Focus on ADHD

This study investigates the perceptions and observations of teachers regarding the implementation of Game-Based Learning (GBL) for students ...

Playing serious games - University XP

This change can come about through applications of learning that arise from play. Otherwise it could arise from players' empathetic perspectives ...

TEACHERS' EXPERIENCES AND PRACTICES WITH GAME ...

This research examines teachers' perceptions about educational games and the use of video games in their ... educational games, for elementary and middle school.