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What's an Optimal Mana Curve and Land/Ramp Count for ...


Do you adjust your basic land count when playing mana ...

Mondu had the perfect answer. It really does depend on what kind of deck you have. I tend to make a lot of elf and bird decks when I play mana ...

How Many Lands Should You Play in cEDH? - Commander's Herald

I believe that's more than most cEDH decks, but while cEDH decks often play land counts in the high 20s, I think they usually play 40-50 cards ...

MTG: How to Build the Perfect Mana Base for a 60-Card Deck

A 28-land deck is a control deck that must play lands every turn until it reaches the maximum of its mana curve (7 +). In control decks, it is ...

The Best Mana Rocks - MTG Cube

It is rarely much use playing power like Gilded Lotus if you don't have any way to play it before turn five. Ramp that you can play on turns one ...

How many lands should I have in my sealed or draft decks?

EDIT: On the subject of mana acceleration, as I previously mentioned, it's almost always in your favor to run what you can (mana fetch spells, ...

Optimal mana curve and land/ramp count for commader - MTGZone

This also means that if you play a commander with a mana value of less than 4, you shouldn't play 2mv-ramp spells (like signets), because it would throw off ...

EDH Mana Base — MTG Forum - TappedOut

I aim for between 36 and 38 lands depending on how the deck is built, with about 10 pieces that ramp in one way or another, most of which should ...

How many Lands in a Commander deck in MTG? - VideoGamer

Ramp spells come in many variations, but the best ones are the ones that cost two or less mana. Ones that cost three mana are also commonly ...

Brewer's Minute: How Many Lands? - MTGGoldfish

A 28 land deck floods easy when most of the deck is in the 3-4 mana range. Is that when the mana curve comes more into play? Play less lands ...

Be Boring: A Guide to Building Better Draft Decks - Let's Talk Limited

You maximize the chances that you're able to spend all your mana on turns 2, 3, 4, and 5 if you focus on your curve. If you play reasonable ...

Building Ramp Decks with Zendikar Rising - Card Kingdom Blog

Mana Dorks · Land Search · Extra Land Drops · Lotus Cobra & Omnath, Locus of Creation · The Right Fuel For Your Engine · Turning Up the Bass.

What constitutes as a 'good' mana curve? - Quora

In addition mana curve typically applies to 60 card play decks. It can apply to Commander, but that is much more determinant upon your strategy.

How Your Commander's Mana Value Alters Your Curve - EDHREC

For two and three mana Commanders, changing your curve to fit them is a bad idea. You might be able to play them on curve, but you throw every ...

How many lands & ramp cards for EDH? | MTG commander guide ...

We simplify the math and teach YOU how to calculate how many lands and ramp cards you should play for your EDH decks.

[MTG] EDH mana curves | Other Games Open - RPGnet Forums

In normal 60-card constructed, I have a decent sense for mana curves. Plus, it's pretty easy to find a well-tuned deck that matches almost any ...

Concluding Considerations Concerning Curves - MTGANALYZE

... land count does not compensate for the additional mana sources provied by the ramp spells. Accordingly the optimal mean converted mana costs ...

Land Ratios - MTG Cube

What might seem like an equally big risk in either format is generally less of a risk in cube. A difference of three lands in hand for the 60 ...

What Should Your Ramp Packages Look Like in EDH? - YouTube

How much ramp should you be playing in Commander? We're here with our personal experiences and data from our decks, giving you all our best ...

Ramp - MTG Wiki - Fandom

A deck that ramps may play creatures that tap for mana, cards that allow you to play extra lands, and lands that tap for multiple mana, for example.

Rule of thumb for constructed mana curve? - BoardGameGeek

It really depends. What type of deck are you making? Are you really aggressive? A bunch of creatures looking to kill your opponent fast? Then ...